Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Mellifera 6/7/22
Battle of Mellifera | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
180 Inf, 71 MI, 13 Cav, 76 SF | 13 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
5 | 12 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 180 Inf | box | 1952 | 0 hits | 0 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 76 SF | box | 1922 | 2083 hits | 8 kills | 0 losses | |
3 | A | Pemrose Ink | Asceline | Luria Nova | 13 Cav | wedge | 366 | 375 hits | 1 kills | 5 losses | |
4 | A | Sassy Sirens | Celina | Luria Nova | 71 MI | box | 814 | 376 hits | 1 kills | 0 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 580 | 0 hits | 0 kills | 6 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 585 | 219 hits | 5 kills | 6 losses |
Total:
4 attackers (180 Inf, 71 MI, 13 Cav, 76 SF)
2 defenders (13 other)
Total combat strengths: 5054 vs. 1165
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (180-I) 3 (13-C) | 2 (76-S) 4 (71-M) | 6 (6-M) | 5 (7-M) |
Gold Scorpions (2) fire on Monsters (6), scoring 395 hits.
Sassy Sirens (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 395
Pemrose Ink (3) ride on, closing in on the defenders.
Blades of Conquest (1) advance towards the enemy.
Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (6) take 474 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 474 (0 from close combat and 474 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (180-I) 2 (76-S) | 3 (13-C) 4 (71-M) | 6 (3-M) | 5 (7-M) |
Sassy Sirens (4) fire on Monsters (6), scoring 216 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 991 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1207
Pemrose Ink (3) ride on, closing in on the defenders.
Blades of Conquest (1) advance towards the enemy.
Monsters (5) and Monsters (6) advance towards the enemy.
Close Combat (Center Line):
5 Luria Nova banners are visible in the melee.
Monsters (6) score 219 hits on Pemrose Ink (3).
Pemrose Ink (3) score 375 hits on Monsters (6).
Total close combat hits suffered: Attackers: 219, Defenders: 375
Monsters (6) take 1823 hits (375 in close combat, 1448 from archer fire), which cause 3 casualties, wiping the unit out.
Pemrose Ink (3) take 219 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 219 (219 from close combat and 0 from ranged), Defenders: 1823 (375 from close combat and 1448 from ranged)
Total casualties: 5 attackers, 3 defenders
Turn No. 3
2 (76-S) | 1 (180-I) 4 (71-M) | 5 (7-M) |
Gold Scorpions (2) fire on Monsters (5), scoring 697 hits.
Sassy Sirens (4) fire on Monsters (5), scoring 160 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 857
Blades of Conquest (1) advance towards the enemy.
Monsters (5) advance towards the enemy.
Monsters (5) take 1028 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1028 (0 from close combat and 1028 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.