Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Mattan Dews 7/17/22

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Battle of Mattan Dews
Part of Luria Nova

Date 7/17/2022
Location Mattan Dews
Weather Strong wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
18 other 426 Inf, 36 MI, 36 Arch, 65 SF
Formations
no particular formation
Casualties
18 3


Battle in Mattan Dews

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)18 otherline  725139 hits3 kills18 losses
2DAestasWassgandrLuria Nova200 Infbox  18470 hits0 kills0 losses
3DArtois GuardClaudeLuria Nova36 MIline  450254 hits1 kills0 losses
4DBlades of ConquestBaelricLuria Nova146 Infline  17931536 hits7 kills2 losses
5DSilver Wardens(militia/guard unit)Luria Nova36 Archline  532303 hits2 kills0 losses
6DThe Hellfire HordeOskarLuria Nova65 SFbox  1718673 hits3 kills0 losses
7DWolves of FylkirNjalLuria Nova80 Infbox  11601057 hits5 kills1 losses


Total:
1 attackers (18 other)
6 defenders (426 Inf, 36 MI, 36 Arch, 65 SF)
Total combat strengths: 725 vs. 7500

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (18-M)
  4 (146-I)
7 (80-I)
3 (36-M)
5 (36-A)
2 (200-I)
6 (65-S)
 


Silver Wardens (5) fire on Monsters (1), scoring 125 hits.
The Hellfire Horde (6) move closer to get better shots.
Artois Guard (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 125, Defenders: 0
Monsters (1) advance towards the enemy.
Aestas (2), Blades of Conquest (4) and Wolves of Fylkir (7) advance towards the enemy.


Monsters (1) take 150 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 150 (0 from close combat and 150 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    1 (17-M)
4 (146-I)
7 (80-I)
3 (36-M)
2 (200-I)
5 (36-A)
6 (65-S)
  


Silver Wardens (5) fire on Monsters (1), scoring 178 hits.
Artois Guard (3) fire on Monsters (1), scoring 254 hits.
The Hellfire Horde (6) fire on Monsters (1), scoring 673 hits.
Total ranged hits suffered: Attackers: 1105, Defenders: 0
Blades of Conquest (4), Aestas (2) and Wolves of Fylkir (7) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Blades of Conquest (4) score 1536 hits on Monsters (1).
Monsters (1) score 100 hits on Blades of Conquest (4).
Monsters (1) score 39 hits on Wolves of Fylkir (7).
Wolves of Fylkir (7) score 1057 hits on Monsters (1).
Total close combat hits suffered: Attackers: 2593, Defenders: 139

Blades of Conquest (4) take 100 hits in close combat, which cause 2 casualties.
Monsters (1) take 3919 hits (2593 in close combat, 1326 from archer fire), which cause 17 casualties, wiping the unit out.
Wolves of Fylkir (7) take 39 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 3919 (2593 from close combat and 1326 from ranged), Defenders: 139 (139 from close combat and 0 from ranged)
Total casualties: 17 attackers, 3 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.