Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Kamade 8/5/23
Battle of Kamade | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
152 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Kamade
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 73 SF | box | 1506 | 1196 hits | 4 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 79 SF | box | 1684 | 1282 hits | 5 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 480 | 0 hits | 0 kills | 4 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 775 | 0 hits | 0 kills | 6 losses |
Total:
2 attackers (152 SF)
2 defenders (10 other)
Total combat strengths: 3190 vs. 1255
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Dame Moria Igelfeld is spotted wearing the Forgotten Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (4-M) | 4 (6-M) |
Gold Scorpions (2) fire on Monsters (3), scoring 653 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (3), scoring 662 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1315
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1578 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1578 (0 from close combat and 1578 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
4 (6-M) |
Gold Scorpions (2) fire on Monsters (4), scoring 629 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (4), scoring 534 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1163
Monsters (4) advance towards the enemy.
Monsters (4) take 1396 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1396 (0 from close combat and 1396 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.