Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Irvington 6/3/22
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
94 SF | 13 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 13 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Imperium Hunters | Lance | Luria Nova | 50 SF | wedge | 1278 | 1009 hits | 6 kills | 0 losses | |
2 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1276 | 986 hits | 6 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 985 | 0 hits | 0 kills | 8 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 510 | 0 hits | 0 kills | 5 losses |
Total:
2 attackers (94 SF)
2 defenders (13 other)
Total combat strengths: 2554 vs. 1495
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (50-S) 2 (44-S) | 3 (8-M) | 4 (5-M) |
The Imperium Hunters (1) fire on Monsters (3), scoring 497 hits.
Vihased vennad (2) fire on Monsters (3), scoring 664 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1161
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1393 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1393 (0 from close combat and 1393 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (50-S) 2 (44-S) | 4 (5-M) |
The Imperium Hunters (1) fire on Monsters (4), scoring 512 hits.
Vihased vennad (2) fire on Monsters (4), scoring 322 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 834
Monsters (4) advance towards the enemy.
Monsters (4) take 1001 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1001 (0 from close combat and 1001 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 16 %.
The locals are grateful for defeating the evil forces plaguing their region.