Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Irvington 5/28/22
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
44 SF | 11 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 7 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1006 | 1058 hits | 6 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1085 | 0 hits | 0 kills | 7 losses |
Total:
1 attackers (44 SF)
1 defenders (11 other)
Total combat strengths: 1006 vs. 1085
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (44-S) | 2 (11-M) |
Vihased vennad (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (44-S) | 2 (11-M) |
Vihased vennad (1) fire on Monsters (2), scoring 257 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 257
Monsters (2) advance towards the enemy.
Monsters (2) take 308 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 308 (0 from close combat and 308 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (44-S) | 2 (9-M) |
Vihased vennad (1) fire on Monsters (2), scoring 801 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 801
Monsters (2) advance towards the enemy.
Monsters (2) take 961 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 961 (0 from close combat and 961 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.