Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Irvington 11/5/23
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
75 SF | 8 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 75 SF | line | 1681 | 1171 hits | 7 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 545 | 0 hits | 0 kills | 5 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 430 | 0 hits | 0 kills | 3 losses |
Total:
1 attackers (75 SF)
2 defenders (8 other)
Total combat strengths: 1681 vs. 975
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (75-S) | 2 (5-M) | 3 (3-M) |
The End (1) fire on Monsters (2), scoring 386 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 386
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 463 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 463 (0 from close combat and 463 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (75-S) | 2 (2-M) | 3 (3-M) |
The End (1) fire on Monsters (2), scoring 350 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 350
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 420 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 420 (0 from close combat and 420 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (75-S) | 3 (3-M) |
The End (1) fire on Monsters (3), scoring 435 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 435
Monsters (3) advance towards the enemy.
Monsters (3) take 522 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 522 (0 from close combat and 522 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.