Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Irvington 11/4/23
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
75 SF | 16 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 75 SF | line | 1745 | 2019 hits | 12 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 825 | 0 hits | 0 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 730 | 0 hits | 0 kills | 7 losses |
Total:
1 attackers (75 SF)
2 defenders (16 other)
Total combat strengths: 1745 vs. 1555
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (75-S) | 2 (9-M) | 3 (7-M) |
The End (1) fire on Monsters (2), scoring 609 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 609
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 731 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 731 (0 from close combat and 731 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (75-S) | 2 (5-M) | 3 (7-M) |
The End (1) fire on Monsters (2), scoring 562 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 562
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 674 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 674 (0 from close combat and 674 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (75-S) | 3 (7-M) |
The End (1) fire on Monsters (3), scoring 848 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 848
Monsters (3) advance towards the enemy.
Monsters (3) take 1018 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1018 (0 from close combat and 1018 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 14 %.
The locals are grateful for defeating the evil forces plaguing their region.