Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Irvington 11/4/23

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Battle of Irvington
Part of (rogue)

Date 11/4/2023
Location Irvington
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
75 SF 16 other
Formations
Casualties
0 15


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova75 SFline  17452019 hits12 kills0 losses
2DMonsters(Monsters)(rogue)9 otherline  8250 hits0 kills8 losses
3DMonsters(Monsters)(rogue)7 otherline  7300 hits0 kills7 losses


Total:
1 attackers (75 SF)
2 defenders (16 other)
Total combat strengths: 1745 vs. 1555

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (75-S)
    2 (9-M)
 3 (7-M)
  


The End (1) fire on Monsters (2), scoring 609 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 609
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 731 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 731 (0 from close combat and 731 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

 1 (75-S)
   2 (5-M)
 3 (7-M)
   


The End (1) fire on Monsters (2), scoring 562 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 562
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 674 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 674 (0 from close combat and 674 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

 1 (75-S)
    3 (7-M)
    


The End (1) fire on Monsters (3), scoring 848 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 848
Monsters (3) advance towards the enemy.


Monsters (3) take 1018 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1018 (0 from close combat and 1018 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The locals are grateful for defeating the evil forces plaguing their region.