Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Herle 6/2/22

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Battle of Herle
Part of (rogue)

Date 6/2/2022
Location Herle
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
103 Inf, 44 SF 16 other
Formations
Casualties
0 12


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A2nd LegionJohn JrLuria Nova103 Infbox  14460 hits0 kills0 losses
2AVihased vennadBemmyLuria Nova44 SFbox  12961480 hits10 kills0 losses
3DMonsters(Monsters)(rogue)16 otherline  14400 hits0 kills12 losses


Total:
2 attackers (103 Inf, 44 SF)
1 defenders (16 other)
Total combat strengths: 2742 vs. 1440

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (103-I)
2 (44-S)
     3 (16-M)
  


Vihased vennad (2) move closer to get better shots.
2nd Legion (1) advance towards the enemy.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (103-I)
2 (44-S)
   3 (16-M)
   


Vihased vennad (2) fire on Monsters (3), scoring 504 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 504
2nd Legion (1) advance towards the enemy.
Monsters (3) advance towards the enemy.


Monsters (3) take 605 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 605 (0 from close combat and 605 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

   1 (103-I)
2 (44-S)
  3 (12-M)
    


Vihased vennad (2) fire on Monsters (3), scoring 976 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 976
2nd Legion (1) advance towards the enemy.
Monsters (3) advance towards the enemy.


Monsters (3) take 1171 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1171 (0 from close combat and 1171 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.