Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Herle 5/24/22
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
44 SF | 7 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 6 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1082 | 889 hits | 6 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 725 | 0 hits | 0 kills | 6 losses |
Total:
1 attackers (44 SF)
1 defenders (7 other)
Total combat strengths: 1082 vs. 725
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (44-S) | 2 (7-M) |
Vihased vennad (1) fire on Monsters (2), scoring 467 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 467
Monsters (2) advance towards the enemy.
Monsters (2) take 560 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 560 (0 from close combat and 560 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (44-S) | 2 (4-M) |
Vihased vennad (1) fire on Monsters (2), scoring 422 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 422
Monsters (2) advance towards the enemy.
Monsters (2) take 506 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 506 (0 from close combat and 506 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.