Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Herle 5/23/22
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
44 SF | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1098 | 1267 hits | 7 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1090 | 0 hits | 0 kills | 8 losses |
Total:
1 attackers (44 SF)
1 defenders (12 other)
Total combat strengths: 1098 vs. 1090
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (44-S) | 2 (12-M) |
Vihased vennad (1) fire on Monsters (2), scoring 176 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 176
Monsters (2) advance towards the enemy.
Monsters (2) take 211 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 211 (0 from close combat and 211 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (44-S) | 2 (11-M) |
Vihased vennad (1) fire on Monsters (2), scoring 372 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 372
Monsters (2) advance towards the enemy.
Monsters (2) take 446 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 446 (0 from close combat and 446 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (44-S) | 2 (9-M) |
Vihased vennad (1) fire on Monsters (2), scoring 719 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 719
Monsters (2) advance towards the enemy.
Monsters (2) take 863 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 863 (0 from close combat and 863 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.