Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Grodno II 5/6/23
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
57 Inf, 411 Arch, 101 Cav, 132 SF | 11 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
10 | 11 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 65 SF | wedge | 1730 | 1394 hits | 3 kills | 0 losses | |
2 | A | Bloodmen | Samson | Luria Nova | 67 SF | box | 1684 | 1063 hits | 2 kills | 0 losses | |
3 | A | Phrycian Cataphracts | Oskar | Luria Nova | 101 Cav | wedge | 1662 | 806 hits | 2 kills | 10 losses | |
4 | A | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 2081 | 770 hits | 1 kills | 0 losses | |
5 | A | Sentinels | Jerrel | Luria Nova | 41 Arch | box | 487 | 75 hits | 0 kills | 0 losses | |
6 | A | the Black guard | Richard | Luria Nova | 156 Arch | line | 1457 | 859 hits | 2 kills | 0 losses | |
7 | A | The Gallant | Rojak | Luria Nova | 43 Inf | line | 734 | 0 hits | 0 kills | 0 losses | |
8 | A | The Lost and Forgotten | Sigurd | Luria Nova | 14 Inf | box | 238 | 0 hits | 0 kills | 0 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 705 | 492 hits | 10 kills | 7 losses | |
10 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 430 | 0 hits | 0 kills | 4 losses |
Total:
8 attackers (57 Inf, 411 Arch, 101 Cav, 132 SF)
2 defenders (11 other)
Total combat strengths: 10073 vs. 1135
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
8 (14-I) | 1 (65-S) 2 (67-S) 3 (101-C) 4 (214-A) 5 (41-A) | 6 (156-A) 7 (43-I) | 10 (4-M) | 9 (7-M) |
Astra Legionnaire (1) fire on Monsters (10), scoring 858 hits.
the Black guard (6) fire on Monsters (10), scoring 431 hits.
Bloodmen (2) fire on Monsters (10), scoring 685 hits.
Sentinels (5) fire on Monsters (10), scoring 75 hits.
Royal Heliacal Guards (4) fire on Monsters (10), scoring 770 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2819
Phrycian Cataphracts (3) ride on, closing in on the defenders.
The Gallant (7) and The Lost and Forgotten (8) advance towards the enemy.
Monsters (10) and Monsters (9) advance towards the enemy.
Monsters (10) take 3383 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3383 (0 from close combat and 3383 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (65-S) 2 (67-S) 4 (214-A) 5 (41-A) 8 (14-I) | 6 (156-A) | 3 (101-C) 7 (43-I) | 9 (7-M) |
Astra Legionnaire (1) fire on Monsters (9), scoring 536 hits.
the Black guard (6) fire on Monsters (9), scoring 428 hits.
Bloodmen (2) fire on Monsters (9), scoring 378 hits.
Royal Heliacal Guards (4) move closer to get better shots.
Sentinels (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1342
Phrycian Cataphracts (3) ride on, closing in on the defenders.
The Lost and Forgotten (8) and The Gallant (7) advance towards the enemy.
Monsters (9) advance towards the enemy.
Close Combat (Defender Line 1):
Phrycian Cataphracts (3) score 806 hits on Monsters (9) (1404 before overkill).
Monsters (9) score 492 hits on Phrycian Cataphracts (3).
Total close combat hits suffered: Attackers: 492, Defenders: 806 (1404 before overkill)
Phrycian Cataphracts (3) take 492 hits in close combat, which cause 10 casualties.
Monsters (9) take 2416 hits (806 in close combat, 1610 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 492 (492 from close combat and 0 from ranged), Defenders: 2416 (806 from close combat and 1610 from ranged)
Total casualties: 10 attackers, 7 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.