Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Grodno 5/6/23
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
14 Inf, 370 Arch, 104 Cav, 65 SF | 30 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
14 | 28 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 65 SF | wedge | 1736 | 1025 hits | 6 kills | 0 losses | |
2 | A | Phrycian Cataphracts | Oskar | Luria Nova | 104 Cav | wedge | 1718 | 4347 hits | 12 kills | 14 losses | |
3 | A | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 2093 | 752 hits | 2 kills | 0 losses | |
4 | A | the Black guard | Richard | Luria Nova | 156 Arch | line | 1483 | 1101 hits | 5 kills | 0 losses | |
5 | A | The Lost and Forgotten | Sigurd | Luria Nova | 14 Inf | box | 232 | 0 hits | 0 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 615 | 561 hits | 11 kills | 7 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 710 | 0 hits | 0 kills | 6 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 660 | 154 hits | 3 kills | 15 losses |
Total:
5 attackers (14 Inf, 370 Arch, 104 Cav, 65 SF)
3 defenders (30 other)
Total combat strengths: 7262 vs. 1985
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (214-A) 5 (14-I) | 1 (65-S) 2 (104-C) | 4 (156-A) | 6 (7-M) 7 (8-M) 8 (15-M) |
Royal Heliacal Guards (3) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (7), scoring 570 hits.
the Black guard (4) fire on Monsters (8), scoring 328 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 898
Phrycian Cataphracts (2) ride on, closing in on the defenders.
The Lost and Forgotten (5) advance towards the enemy.
Monsters (8), Monsters (7) and Monsters (6) advance towards the enemy.
Monsters (8) take 394 hits from archer fire, which cause 4 casualties.
Monsters (7) take 684 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1078 (0 from close combat and 1078 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
1 (65-S) 3 (214-A) 5 (14-I) | 4 (156-A) | 2 (104-C) | 6 (7-M) 8 (11-M) |
the Black guard (4) fire on Monsters (6), scoring 773 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 455 hits.
Royal Heliacal Guards (3) fire on Monsters (8), scoring 752 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1980
Phrycian Cataphracts (2) charge forward.
The Lost and Forgotten (5) advance towards the enemy.
Close Combat (Center Line):
Monsters (6) score 561 hits on Phrycian Cataphracts (2).
Phrycian Cataphracts (2) score 1816 hits on Monsters (6).
Phrycian Cataphracts (2) score 2531 hits on Monsters (8).
Monsters (8) score 154 hits on Phrycian Cataphracts (2).
Total close combat hits suffered: Attackers: 715, Defenders: 4347
Monsters (6) take 2744 hits (1816 in close combat, 928 from archer fire), which cause 7 casualties, wiping the unit out.
Phrycian Cataphracts (2) take 715 hits in close combat, which cause 14 casualties.
Monsters (8) take 3979 hits (2531 in close combat, 1448 from archer fire), which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 715 (715 from close combat and 0 from ranged), Defenders: 6723 (4347 from close combat and 2376 from ranged)
Total casualties: 14 attackers, 18 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.