Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Girich 4/11/23
Battle of Girich | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
30 other | 110 Arch, 49 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
30 | 0 |
Battle in Girich
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Undead Horde | (Undead) | (rogue) | 30 other | line | 378 | 0 hits | 0 kills | 30 losses | |
2 | D | Bloodmen | Samson | Luria Nova | 49 SF | skirmish | 1196 | 418 hits | 15 kills | 0 losses | |
3 | D | The Galant | Galandric | Luria Nova | 40 Arch | skirmish | 459 | 97 hits | 3 kills | 0 losses | |
4 | D | The slinger | Rojak | Luria Nova | 70 Arch | skirmish | 1000 | 477 hits | 17 kills | 0 losses |
Total:
1 attackers (30 other)
3 defenders (110 Arch, 49 SF)
Total combat strengths: 378 vs. 2655
The troops from Luria Nova set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (30-U) | 4 (70-A) | 2 (49-S) 3 (40-A) |
The Galant (3) move closer to get better shots.
The slinger (4) move closer to get better shots.
Bloodmen (2) move closer to get better shots.
Undead Horde (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (30-U) | 4 (70-A) | 2 (49-S) 3 (40-A) |
Bloodmen (2) fire on Undead Horde (1), scoring 418 hits.
The Galant (3) fire on Undead Horde (1), scoring 97 hits.
The slinger (4) fire on Undead Horde (1), scoring 477 hits.
Total ranged hits suffered: Attackers: 992, Defenders: 0
Undead Horde (1) advance towards the enemy.
Undead Horde (1) take 843 hits from archer fire, which cause 30 casualties, wiping the unit out.
Total hits suffered: Attackers: 843 (0 from close combat and 843 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 30 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.