Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Girich 3/11/23
Battle of Girich | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
3 other | 98 MI, 57 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 0 |
Battle in Girich
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 3 other | line | 300 | 0 hits | 0 kills | 3 losses | |
2 | D | Red Hail | Hamish | Luria Nova | 57 Arch | skirmish | 733 | 286 hits | 1 kills | 0 losses | |
3 | D | Tidal Beast Breakers | Tybalt | Luria Nova | 98 MI | skirmish | 1090 | 571 hits | 2 kills | 0 losses |
Total:
1 attackers (3 other)
2 defenders (98 MI, 57 Arch)
Total combat strengths: 300 vs. 1823
The troops from Luria Nova set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (3-M) | 3 (98-M) | 2 (57-A) |
Tidal Beast Breakers (3) fire on Monsters (1), scoring 571 hits.
Red Hail (2) fire on Monsters (1), scoring 286 hits.
Total ranged hits suffered: Attackers: 857, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1028 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 1028 (0 from close combat and 1028 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.