Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Garuck Udor 10/10/22

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Battle of Garuck Udor
Part of (rogue)

Date 10/10/2022
Location Garuck Udor
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 11 other
Formations
Casualties
0 11


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAleph BetAylwinLuria Nova70 SFbox  16371656 hits9 kills0 losses
2DMonsters(Monsters)(rogue)5 otherline  6400 hits0 kills5 losses
3DMonsters(Monsters)(rogue)6 otherline  3700 hits0 kills6 losses


Total:
1 attackers (70 SF)
2 defenders (11 other)
Total combat strengths: 1637 vs. 1010

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Knight Aylwin Gottfried is spotted wearing the Cursed Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-S)
    3 (6-M)
2 (5-M)
   


Aleph Bet (1) fire on Monsters (3), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 520
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 624 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 624 (0 from close combat and 624 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

 1 (70-S)
    2 (5-M)
    


Aleph Bet (1) fire on Monsters (2), scoring 476 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 476
Monsters (2) advance towards the enemy.


Monsters (2) take 571 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 571 (0 from close combat and 571 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

 1 (70-S)
   2 (3-M)
     


Aleph Bet (1) fire on Monsters (2), scoring 660 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 660
Monsters (2) advance towards the enemy.


Monsters (2) take 792 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 792 (0 from close combat and 792 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.