Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Freke 2/15/22

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Battle of Freke
Part of Unknown

Date 2/14/2022
Location Freke
Weather Strong wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Astrum; (rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
27 Arch, 34 SF, 56 other 179 Inf, 775 Arch, 456 SF
Formations
no particular formation
Casualties
117 11


Battle in Freke

No. Role Army Unit Commander Realm Unit Formation CS Scored Soldiers killed Soldiers lost
1 A Might of Mimer Linden Astrum 34 SF box 864 280 8 34
2 A Starblight Arrows (militia/guard unit) Astrum 27 Arch line 392 104 3 27
3 A Undead Horde (Undead) (rogue) 56 other line 720 0 0 56
4 D Arano Gaurds Cassandra Luria Nova 90 Arch skirmish 1019 439 3 2
5 D Cold arrows Lexis Luria Nova 48 Arch line 572 377 9 0
6 D Elderwood Archers Collin Luria Nova 200 Arch skirmish 1713 901 23 3
7 D Eternal Champions Wassgandr Luria Nova 199 Arch skirmish 1667 0 0 0
8 D Felsenbachi Bolt Throwers Moria Luria Nova 38 SF skirmish 939 468 11 0
9 D Fontanese Freebooters Ciarghuala Luria Nova 91 SF skirmish 2185 1124 12 0
10 D Giask Liberation Army Oiron Luria Nova 36 Arch skirmish 553 264 2 0
11 D Glyden Kraken Elite Solomon Luria Nova 68 SF skirmish 1538 595 8 0
12 D Gotz Rangers Kenneth Luria Nova 202 Arch skirmish 1981 616 4 6
13 D Sassy Sirens Celina Luria Nova 51 Inf line 748 0 0 0
14 D The Blackguard Damien Luria Nova 71 SF skirmish 1647 909 12 0
15 D The Crimson Crusaders Elias Luria Nova 66 SF box 1520 903 10 0
16 D The Hellfire Horde Oskar Luria Nova 64 SF skirmish 1539 719 17 0
17 D The Imperium Hunters Lance Luria Nova 58 SF wedge 1386 667 15 0
18 D Vihased vennad Bemmy Luria Nova 128 Inf line 1381 0 0 0


Total:
3 attackers (27 Arch, 34 SF, 56 other)
15 defenders (179 Inf, 775 Arch, 456 SF)
Total combat strengths: 1976 vs. 20388

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner Astrum and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
The Astrum troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Margrave Solomon Greybrook is spotted wearing the Scorching Pendant.
Margrave Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Outer Giask, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (34-S)
2 (27-A)
3 (56-U)
   5 (48-A)
6 (200-A)
4 (90-A)
8 (38-S)
9 (91-S)
10 (36-A)
11 (68-S)
12 (202-A)
14 (71-S)
15 (66-S)
16 (64-S)
17 (58-S)
7 (199-A)
13 (51-I)
18 (128-I)
 


The Imperium Hunters (17) fire on Undead Horde (3), scoring 287 hits.
The Crimson Crusaders (15) fire on Starblight Arrows (2), scoring 214 hits.
The Hellfire Horde (16) fire on Undead Horde (3), scoring 354 hits.
Starblight Arrows (2) fire on Elderwood Archers (6), scoring 104 hits.
Glyden Kraken Elite (11) fire on Starblight Arrows (2), scoring 300 hits.
Arano Gaurds (4) move closer to get better shots.
Felsenbachi Bolt Throwers (8) fire on Undead Horde (3), scoring 247 hits.
Gotz Rangers (12) move closer to get better shots.
Fontanese Freebooters (9) fire on Starblight Arrows (2), scoring 321 hits.
Elderwood Archers (6) fire on Undead Horde (3), scoring 488 hits.
The Blackguard (14) fire on Starblight Arrows (2), scoring 430 hits.
Might of Mimer (1) fire on Gotz Rangers (12), scoring 116 hits.
Cold arrows (5) fire on Undead Horde (3), scoring 196 hits.
Eternal Champions (7) move closer to get better shots.
Giask Liberation Army (10) move closer to get better shots.
Total ranged hits suffered: Attackers: 2837, Defenders: 220
Undead Horde (3) advance towards the enemy.
Vihased vennad (18) and Sassy Sirens (13) advance towards the enemy.


Starblight Arrows (2) take 1265 hits from archer fire, which cause 27 casualties, wiping the unit out.
Gotz Rangers (12) take 116 hits from archer fire, which cause 3 casualties.
Undead Horde (3) take 1336 hits from archer fire, which cause 56 casualties, wiping the unit out.
Elderwood Archers (6) take 104 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 2601 (0 from close combat and 2601 from ranged), Defenders: 220 (0 from close combat and 220 from ranged)
Total casualties: 83 attackers, 6 defenders

Turn No. 2

  1 (34-S)
    4 (90-A)
5 (48-A)
6 (197-A)
10 (36-A)
12 (199-A)
7 (199-A)
8 (38-S)
9 (91-S)
11 (68-S)
13 (51-I)
14 (71-S)
15 (66-S)
16 (64-S)
17 (58-S)
18 (128-I)
  


Cold arrows (5) move closer to get better shots.
The Blackguard (14) move closer to get better shots.
Giask Liberation Army (10) move closer to get better shots.
Arano Gaurds (4) move closer to get better shots.
Felsenbachi Bolt Throwers (8) move closer to get better shots.
The Crimson Crusaders (15) move closer to get better shots.
Eternal Champions (7) move closer to get better shots.
The Hellfire Horde (16) move closer to get better shots.
Might of Mimer (1) fire on Arano Gaurds (4), scoring 58 hits.
Fontanese Freebooters (9) move closer to get better shots.
Gotz Rangers (12) move closer to get better shots.
Glyden Kraken Elite (11) move closer to get better shots.
Elderwood Archers (6) move closer to get better shots.
The Imperium Hunters (17) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 58
Vihased vennad (18) and Sassy Sirens (13) advance towards the enemy.


Arano Gaurds (4) take 58 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 58 (0 from close combat and 58 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (34-S)
   4 (88-A)
5 (48-A)
6 (197-A)
10 (36-A)
12 (199-A)
7 (199-A)
8 (38-S)
9 (91-S)
11 (68-S)
13 (51-I)
14 (71-S)
15 (66-S)
16 (64-S)
17 (58-S)
18 (128-I)
   


Felsenbachi Bolt Throwers (8) fire on Might of Mimer (1), scoring 221 hits.
Elderwood Archers (6) fire on Might of Mimer (1), scoring 413 hits.
Might of Mimer (1) fire on Gotz Rangers (12), scoring 106 hits.
Arano Gaurds (4) fire on Might of Mimer (1), scoring 439 hits.
Glyden Kraken Elite (11) fire on Might of Mimer (1), scoring 295 hits.
Gotz Rangers (12) fire on Might of Mimer (1), scoring 616 hits.
The Blackguard (14) fire on Might of Mimer (1), scoring 479 hits.
The Crimson Crusaders (15) fire on Might of Mimer (1), scoring 689 hits.
The Hellfire Horde (16) fire on Might of Mimer (1), scoring 365 hits.
Fontanese Freebooters (9) fire on Might of Mimer (1), scoring 803 hits.
The Imperium Hunters (17) fire on Might of Mimer (1), scoring 380 hits.
Cold arrows (5) fire on Might of Mimer (1), scoring 181 hits.
Eternal Champions (7) move closer to get better shots.
Giask Liberation Army (10) fire on Might of Mimer (1), scoring 264 hits.
Total ranged hits suffered: Attackers: 5145, Defenders: 106
Vihased vennad (18) and Sassy Sirens (13) advance towards the enemy.


Might of Mimer (1) take 5145 hits from archer fire, which cause 34 casualties, wiping the unit out.
Linden Arindal, Margrave of Frekehas been wounded by Giask Liberation Army (10).
Gotz Rangers (12) take 106 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 5145 (0 from close combat and 5145 from ranged), Defenders: 106 (0 from close combat and 106 from ranged)
Total casualties: 34 attackers, 3 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.