Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Fissoa 8/12/23

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Battle of Fissoa
Part of (rogue)

Date 8/12/2023
Location Fissoa
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
26 SF 15 other
Formations
Casualties
0 9


Battle in Fissoa

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova26 SFline  706863 hits8 kills0 losses
2DMonsters(Monsters)(rogue)15 otherline  7050 hits0 kills9 losses


Total:
1 attackers (26 SF)
1 defenders (15 other)
Total combat strengths: 706 vs. 705

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (26-S)
     2 (15-M)
   


Hellers (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (26-S)
   2 (15-M)
    


Hellers (1) fire on Monsters (2), scoring 302 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 302
Monsters (2) advance towards the enemy.


Monsters (2) take 362 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 362 (0 from close combat and 362 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (26-S)
  2 (12-M)
     


Hellers (1) fire on Monsters (2), scoring 231 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 231
Monsters (2) advance towards the enemy.


Monsters (2) take 277 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 277 (0 from close combat and 277 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

  1 (26-S)
 2 (10-M)
      


Hellers (1) fire on Monsters (2), scoring 330 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 330
Monsters (2) advance towards the enemy.


Monsters (2) take 396 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 396 (0 from close combat and 396 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.