Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Cadier 6/2/22
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
180 Inf | 9 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 8 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 180 Inf | box | 2113 | 642 hits | 8 kills | 3 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 530 | 204 hits | 3 kills | 8 losses |
Total:
1 attackers (180 Inf)
1 defenders (9 other)
Total combat strengths: 2113 vs. 530
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (180-I) | 2 (9-M) |
Blades of Conquest (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (180-I) | 2 (9-M) |
Blades of Conquest (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (180-I) | 2 (9-M) |
Blades of Conquest (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 1):
Blades of Conquest (1) score 642 hits on Monsters (2) (1587 before overkill).
Monsters (2) score 204 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 204, Defenders: 642 (1587 before overkill)
Blades of Conquest (1) take 204 hits in close combat, which cause 3 casualties.
Monsters (2) take 642 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 204 (204 from close combat and 0 from ranged), Defenders: 642 (642 from close combat and 0 from ranged)
Total casualties: 3 attackers, 8 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.