Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Cadier 5/16/22

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Battle of Cadier
Part of (rogue)

Date 5/19/2022
Location Cadier
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Ciarghuala Dubhaine
Strength
206 Arch, 196 SF 6 other
Formations
no particular formation
Casualties
0 6


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AElderwood ArchersCollinLuria Nova206 Archskirmish  18490 hits0 kills0 losses
2AFontanese FreebootersCiarghualaLuria Nova132 SFbox  2562528 hits2 kills0 losses
3AThe Hellfire HordeOskarLuria Nova64 SFskirmish  1546539 hits3 kills0 losses
4DMonsters(Monsters)(rogue)6 otherline  6400 hits0 kills6 losses


Total:
3 attackers (206 Arch, 196 SF)
1 defenders (6 other)
Total combat strengths: 5957 vs. 640

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (206-A)
2 (132-S)
3 (64-S)
     4 (6-M)
  


Fontanese Freebooters (2) move closer to get better shots.
Elderwood Archers (1) move closer to get better shots.
The Hellfire Horde (3) move closer to get better shots.
Monsters (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (206-A)
2 (132-S)
3 (64-S)
   4 (6-M)
   


Fontanese Freebooters (2) fire on Monsters (4), scoring 528 hits.
The Hellfire Horde (3) fire on Monsters (4), scoring 539 hits.
Elderwood Archers (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1067
Monsters (4) advance towards the enemy.


Monsters (4) take 1280 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1280 (0 from close combat and 1280 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.