Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Cadier 10/16/22
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
209 Arch | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 12 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 209 Arch | box | 1969 | 2220 hits | 10 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1435 | 0 hits | 0 kills | 12 losses |
Total:
1 attackers (209 Arch)
1 defenders (12 other)
Total combat strengths: 1969 vs. 1435
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (209-A) | 2 (12-M) |
Ascendants (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (209-A) | 2 (12-M) |
Ascendants (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (209-A) | 2 (12-M) |
Ascendants (1) fire on Monsters (2), scoring 1152 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1152
Monsters (2) advance towards the enemy.
Monsters (2) take 1382 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1382 (0 from close combat and 1382 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (209-A) | 2 (5-M) |
Ascendants (1) fire on Monsters (2), scoring 1068 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1068
Monsters (2) advance towards the enemy.
Monsters (2) take 1282 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1282 (0 from close combat and 1282 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.