Luria Nova/Campaign Records/Offensive Campaigns/Siege in Mimer II 3/4/22

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Battle of Mimer
Part of Astrum

Date 3/4/2022
Location Mimer
Weather Quite windy
Result After 9 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova Astrum
Commanders
Wassgandr Felsenbach
Strength
29 Inf, 347 Arch, 393 SF 22 Inf, 62 MI, 86 Arch, 142 SF
Formations
no particular formation
Casualties
110 298


Battle in Mimer

No. Role Army Unit Commander Realm Unit Formation CS Scored Soldiers killed Soldiers lost
1 A Arano Gaurds Cassandra Luria Nova 37 Arch skirmish 594 931 16 0
2 A Blades of Conquest Baelric Luria Nova 29 Inf line 581 0 0 26
3 A Emberborn Bruce Luria Nova 65 SF box 1169 2132 39 0
4 A Eternal Champions Wassgandr Luria Nova 172 Arch skirmish 1781 2381 34 33
5 A Fontanese Freebooters Ciarghuala Luria Nova 73 SF skirmish 1781 3134 46 14
6 A Glyden Kraken Elite (not present) Luria Nova 52 SF skirmish 1136 2180 37 0
7 A Gotz Rangers Kenneth Luria Nova 138 Arch skirmish 1417 1987 36 37
8 A Lovett's The First Lovette Luria Nova 40 SF skirmish 1015 1720 28 0
9 A The Crimson Crusaders (not present) Luria Nova 53 SF skirmish 1235 1908 34 0
10 A The Hellfire Horde Oskar Luria Nova 52 SF skirmish 1282 2645 53 0
11 A The Imperium Hunters Lance Luria Nova 58 SF wedge 1536 3316 62 0
12 D Achenar Elites Hengist Astrum 78 SF skirmish 1638 1604 38 78
13 D Aurelius Dragons Gambit Astrum 45 MI skirmish 580 0 0 45
14 D Death to Luria (militia/guard unit) Astrum 35 Arch line 458 350 9 35
15 D Death to Luria twice (militia/guard unit) Astrum 28 Arch line 396 392 11 21
16 D Defenders of Mimer (militia/guard unit) Astrum 23 Arch line 377 459 13 21
17 D Fist of Maddening (militia/guard unit) Astrum 17 MI line 340 0 0 17
18 D Gander at Wass (militia/guard unit) Astrum 9 Inf line 167 0 0 9
19 D Last Stand (militia/guard unit) Astrum 13 Inf line 225 0 0 12
20 D Might of Mimer Linden Astrum 20 SF line 608 315 6 20
21 D Sworn Crusaders of Corsanctum (militia/guard unit) Astrum 44 SF line 1067 1099 32 40


Total:
11 attackers (29 Inf, 347 Arch, 393 SF)
10 defenders (22 Inf, 62 MI, 86 Arch, 142 SF)
Total combat strengths: 13527 vs. 5856

The region owner Astrum and their allies defend.
The Luria Nova troops attack because they are at war with Astrum.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Suzerain Emperor Bruce Wilde is spotted wearing the Princely Ring.
Suzerain Emperor Bruce Wilde is spotted wearing the Bizarre Doughnut.
Suzerain Emperor Bruce Wilde is spotted wielding the Mysterious Aegis.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (37-A)
2 (29-I)
3 (65-S)
4 (172-A)
7 (138-A)
8 (40-S)
9 (53-S)
5 (73-S)
6 (52-S)
10 (52-S)
11 (58-S)
   12 (78-S)
20 (20-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
18 (9-I)
19 (13-I)
21 (44-S)
13 (45-M)
  


Might of Mimer (20) fire on Fontanese Freebooters (5), scoring 245 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Eternal Champions (4) move closer to get better shots.
Fist of Maddening (17) have no enemy in range and hold their fire.
Achenar Elites (12) fire on Eternal Champions (4), scoring 566 hits.
The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 162 hits.
Emberborn (3) fire on Achenar Elites (12), scoring 218 hits.
The Hellfire Horde (10) fire on Might of Mimer (20), scoring 489 hits.
Arano Gaurds (1) move closer to get better shots.
Death to Luria (14) have no enemy in range and hold their fire.
Death to Luria twice (15) have no enemy in range and hold their fire.
The Imperium Hunters (11) fire on Achenar Elites (12), scoring 356 hits.
Defenders of Mimer (16) have no enemy in range and hold their fire.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 132 hits.
Lovett's The First (8) fire on Might of Mimer (20), scoring 180 hits.
Gotz Rangers (7) move closer to get better shots.
Fontanese Freebooters (5) fire on Achenar Elites (12), scoring 523 hits.
Sworn Crusaders of Corsanctum (21) fire on Gotz Rangers (7), scoring 115 hits.
Total ranged hits suffered: Attackers: 926, Defenders: 2060
Blades of Conquest (2) advance towards the enemy.
Last Stand (19) and Gander at Wass (18) move forward to take up positions at the outer wall.


Might of Mimer (20) take 461 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Linden Arindal, Knight of Mimerhas been wounded by Lovett's The First (8).
Eternal Champions (4) take 566 hits from archer fire, which cause 17 casualties.
Achenar Elites (12) take 959 hits from archer fire (reduced due to fortifications), which cause 21 casualties.
Gotz Rangers (7) take 115 hits from archer fire, which cause 4 casualties.
Fontanese Freebooters (5) take 245 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 926 (0 from close combat and 926 from ranged), Defenders: 1420 (0 from close combat and 1420 from ranged)
Total casualties: 26 attackers, 32 defenders

Turn No. 2

 3 (65-S)
8 (40-S)
9 (53-S)
1 (37-A)
2 (29-I)
4 (155-A)
5 (68-S)
6 (52-S)
7 (134-A)
10 (52-S)
11 (58-S)
   12 (57-S)
18 (9-I)
19 (13-I)
20 (9-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (44-S)
13 (45-M)
  


The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 207 hits.
Defenders of Mimer (16) have no enemy in range and hold their fire.
Eternal Champions (4) fire on Achenar Elites (12), scoring 395 hits.
Arano Gaurds (1) fire on Might of Mimer (20), scoring 215 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Might of Mimer (20) fire on Fontanese Freebooters (5), scoring 70 hits.
Achenar Elites (12) fire on Fontanese Freebooters (5), scoring 403 hits.
Emberborn (3) fire on Last Stand (19), scoring 272 hits.
Lovett's The First (8) fire on Gander at Wass (18), scoring 332 hits.
Death to Luria twice (15) have no enemy in range and hold their fire.
The Hellfire Horde (10) fire on Might of Mimer (20), scoring 390 hits.
The Imperium Hunters (11) fire on Last Stand (19), scoring 305 hits.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 251 hits.
Death to Luria (14) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Gander at Wass (18), scoring 823 hits.
Sworn Crusaders of Corsanctum (21) fire on Gotz Rangers (7), scoring 186 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Gotz Rangers (7) fire on Last Stand (19), scoring 449 hits.
Total ranged hits suffered: Attackers: 659, Defenders: 3639
Blades of Conquest (2) advance towards the enemy.
Gander at Wass (18) and Last Stand (19) hold their positions at the outer wall, waiting for the attack.


Gander at Wass (18) take 797 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Might of Mimer (20) take 417 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Achenar Elites (12) take 588 hits from archer fire (reduced due to fortifications), which cause 14 casualties.
Last Stand (19) take 708 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Fontanese Freebooters (5) take 473 hits from archer fire, which cause 9 casualties.
Gotz Rangers (7) take 186 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 659 (0 from close combat and 659 from ranged), Defenders: 2510 (0 from close combat and 2510 from ranged)
Total casualties: 16 attackers, 44 defenders

Turn No. 3

 3 (65-S)
8 (40-S)
9 (53-S)
1 (37-A)
4 (155-A)
5 (59-S)
6 (52-S)
7 (127-A)
10 (52-S)
11 (58-S)
2 (29-I)
  12 (43-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (44-S)
13 (45-M)
  


Gotz Rangers (7) fire on Achenar Elites (12), scoring 327 hits.
The Hellfire Horde (10) fire on Achenar Elites (12), scoring 350 hits.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 287 hits.
Defenders of Mimer (16) fire on Blades of Conquest (2), scoring 179 hits.
Fontanese Freebooters (5) fire on Achenar Elites (12), scoring 228 hits.
Lovett's The First (8) fire on Achenar Elites (12), scoring 133 hits.
Death to Luria (14) fire on Blades of Conquest (2), scoring 110 hits.
Eternal Champions (4) fire on Achenar Elites (12), scoring 214 hits.
The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 356 hits.
Sworn Crusaders of Corsanctum (21) fire on Blades of Conquest (2), scoring 316 hits.
The Imperium Hunters (11) fire on Achenar Elites (12), scoring 409 hits.
Arano Gaurds (1) fire on Achenar Elites (12), scoring 148 hits.
Death to Luria twice (15) fire on Blades of Conquest (2), scoring 161 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Emberborn (3) fire on Achenar Elites (12), scoring 255 hits.
Achenar Elites (12) fire on Blades of Conquest (2), scoring 610 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 1376, Defenders: 2707
Blades of Conquest (2) advance towards the enemy.


Blades of Conquest (2) take 1376 hits from archer fire, which cause 26 casualties, making the unit retreat from the battlefield.
Achenar Elites (12) take 1867 hits from archer fire (reduced due to fortifications), which cause 41 casualties.
Hengist deLacy, Knight of Mimerhas been wounded by The Hellfire Horde (10).
Total hits suffered: Attackers: 1376 (0 from close combat and 1376 from ranged), Defenders: 1867 (0 from close combat and 1867 from ranged)
Total casualties: 26 attackers, 41 defenders

Turn No. 4

 3 (65-S)
8 (40-S)
9 (53-S)
1 (37-A)
4 (155-A)
5 (59-S)
6 (52-S)
7 (127-A)
10 (52-S)
11 (58-S)
   12 (2-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (44-S)
13 (45-M)
  


Achenar Elites (12) fire on Eternal Champions (4), scoring 25 hits.
The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 316 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Arano Gaurds (1) fire on Achenar Elites (12), scoring 134 hits.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 412 hits.
Fontanese Freebooters (5) fire on Achenar Elites (12), scoring 503 hits.
Death to Luria (14) have no enemy in range and hold their fire.
Eternal Champions (4) fire on Achenar Elites (12), scoring 323 hits.
The Imperium Hunters (11) fire on Sworn Crusaders of Corsanctum (21), scoring 660 hits.
Gotz Rangers (7) move closer to get better shots.
Sworn Crusaders of Corsanctum (21) fire on Gotz Rangers (7), scoring 223 hits.
Emberborn (3) move closer to get better shots.
Lovett's The First (8) move closer to get better shots.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Defenders of Mimer (16) fire on Gotz Rangers (7), scoring 126 hits.
The Hellfire Horde (10) fire on Death to Luria (14), scoring 131 hits.
Death to Luria twice (15) fire on Gotz Rangers (7), scoring 93 hits.
Total ranged hits suffered: Attackers: 467, Defenders: 2479


Achenar Elites (12) take 1164 hits from archer fire (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Hengist deLacy, Knight of Mimerhas been wounded by The Crimson Crusaders (9).
Death to Luria (14) take 111 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Eternal Champions (4) take 25 hits from archer fire, which cause 1 casualties.
Gotz Rangers (7) take 442 hits from archer fire, which cause 16 casualties.
Sworn Crusaders of Corsanctum (21) take 559 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Total hits suffered: Attackers: 467 (0 from close combat and 467 from ranged), Defenders: 1834 (0 from close combat and 1834 from ranged)
Total casualties: 17 attackers, 16 defenders

Turn No. 5

 9 (53-S)
1 (37-A)
3 (65-S)
4 (154-A)
5 (59-S)
6 (52-S)
8 (40-S)
10 (52-S)
11 (58-S)
7 (111-A)
   14 (33-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (32-S)
13 (45-M)
  


The Imperium Hunters (11) fire on Sworn Crusaders of Corsanctum (21), scoring 391 hits.
Death to Luria twice (15) fire on Gotz Rangers (7), scoring 47 hits.
The Hellfire Horde (10) fire on Death to Luria (14), scoring 263 hits.
Gotz Rangers (7) fire on Defenders of Mimer (16), scoring 363 hits.
Eternal Champions (4) move closer to get better shots.
Arano Gaurds (1) move closer to get better shots.
Fist of Maddening (17) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Fist of Maddening (17), scoring 266 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Lovett's The First (8) fire on Death to Luria twice (15), scoring 407 hits.
Emberborn (3) fire on Sworn Crusaders of Corsanctum (21), scoring 290 hits.
Defenders of Mimer (16) fire on Eternal Champions (4), scoring 88 hits.
Death to Luria (14) fire on Eternal Champions (4), scoring 111 hits.
Glyden Kraken Elite (6) fire on Fist of Maddening (17), scoring 328 hits.
Sworn Crusaders of Corsanctum (21) fire on Eternal Champions (4), scoring 177 hits.
The Crimson Crusaders (9) move closer to get better shots.
Total ranged hits suffered: Attackers: 423, Defenders: 2308


Death to Luria twice (15) take 345 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Gotz Rangers (7) take 47 hits from archer fire, which cause 2 casualties.
Eternal Champions (4) take 376 hits from archer fire, which cause 11 casualties.
Fist of Maddening (17) take 503 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Defenders of Mimer (16) take 308 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Death to Luria (14) take 223 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Sworn Crusaders of Corsanctum (21) take 577 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Total hits suffered: Attackers: 423 (0 from close combat and 423 from ranged), Defenders: 1956 (0 from close combat and 1956 from ranged)
Total casualties: 13 attackers, 41 defenders

Turn No. 6

  3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (143-A)
7 (109-A)
   14 (28-A)
15 (21-A)
16 (17-A)
17 (7-M)
21 (19-S)
13 (45-M)
  


Aurelius Dragons (13) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Sworn Crusaders of Corsanctum (21), scoring 344 hits.
Lovett's The First (8) fire on Death to Luria (14), scoring 198 hits.
Sworn Crusaders of Corsanctum (21) fire on Eternal Champions (4), scoring 82 hits.
Arano Gaurds (1) fire on Death to Luria twice (15), scoring 131 hits.
The Hellfire Horde (10) fire on Defenders of Mimer (16), scoring 500 hits.
Eternal Champions (4) fire on Fist of Maddening (17), scoring 535 hits.
Emberborn (3) fire on Death to Luria twice (15), scoring 304 hits.
Death to Luria twice (15) fire on Gotz Rangers (7), scoring 91 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Glyden Kraken Elite (6) fire on Death to Luria (14), scoring 518 hits.
The Crimson Crusaders (9) fire on Sworn Crusaders of Corsanctum (21), scoring 403 hits.
The Imperium Hunters (11) fire on Defenders of Mimer (16), scoring 510 hits.
Death to Luria (14) fire on Gotz Rangers (7), scoring 67 hits.
Defenders of Mimer (16) fire on Gotz Rangers (7), scoring 66 hits.
Gotz Rangers (7) fire on Death to Luria twice (15), scoring 361 hits.
Total ranged hits suffered: Attackers: 306, Defenders: 3804


Sworn Crusaders of Corsanctum (21) take 633 hits from archer fire (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Eternal Champions (4) take 82 hits from archer fire, which cause 2 casualties.
Death to Luria twice (15) take 675 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Fist of Maddening (17) take 453 hits from archer fire (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Death to Luria (14) take 607 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Defenders of Mimer (16) take 856 hits from archer fire (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Gotz Rangers (7) take 224 hits from archer fire, which cause 8 casualties.
Kenneth Gotz, Imperial Magistrate of Luria Nova, Knight of Askileonhas been wounded by Death to Luria twice (15).
Total hits suffered: Attackers: 306 (0 from close combat and 306 from ranged), Defenders: 3224 (0 from close combat and 3224 from ranged)
Total casualties: 10 attackers, 64 defenders

Turn No. 7

  3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (141-A)
7 (101-A)
   14 (15-A)
13 (45-M)
  


The Hellfire Horde (10) fire on Death to Luria (14), scoring 192 hits.
Glyden Kraken Elite (6) fire on Death to Luria (14), scoring 174 hits.
The Crimson Crusaders (9) fire on Death to Luria (14), scoring 223 hits.
Eternal Champions (4) fire on Death to Luria (14), scoring 515 hits.
The Imperium Hunters (11) fire on Death to Luria (14), scoring 460 hits.
Gotz Rangers (7) fire on Death to Luria (14), scoring 217 hits.
Fontanese Freebooters (5) fire on Death to Luria (14), scoring 172 hits.
Emberborn (3) fire on Death to Luria (14), scoring 393 hits.
Lovett's The First (8) fire on Death to Luria (14), scoring 352 hits.
Death to Luria (14) fire on Eternal Champions (4), scoring 62 hits.
Arano Gaurds (1) fire on Death to Luria (14), scoring 135 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 62, Defenders: 2833


Eternal Champions (4) take 62 hits from archer fire, which cause 2 casualties.
Death to Luria (14) take 2401 hits from archer fire (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 62 (0 from close combat and 62 from ranged), Defenders: 2401 (0 from close combat and 2401 from ranged)
Total casualties: 2 attackers, 15 defenders

Turn No. 8

  3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (139-A)
7 (101-A)
    13 (45-M)
  


The Imperium Hunters (11) move closer to get better shots.
The Crimson Crusaders (9) move closer to get better shots.
Lovett's The First (8) move closer to get better shots.
The Hellfire Horde (10) move closer to get better shots.
Fontanese Freebooters (5) move closer to get better shots.
Emberborn (3) move closer to get better shots.
Eternal Champions (4) move closer to get better shots.
Gotz Rangers (7) move closer to get better shots.
Arano Gaurds (1) move closer to get better shots.
Glyden Kraken Elite (6) move closer to get better shots.
Aurelius Dragons (13) have no enemy in range and hold their fire.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Aurelius Dragons (13) are shocked.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 9

   3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (139-A)
7 (101-A)
   13 (45-M)
  


Emberborn (3) fire on Aurelius Dragons (13), scoring 400 hits.
The Crimson Crusaders (9) fire on Aurelius Dragons (13), scoring 241 hits.
Lovett's The First (8) fire on Aurelius Dragons (13), scoring 118 hits.
Gotz Rangers (7) fire on Aurelius Dragons (13), scoring 270 hits.
The Imperium Hunters (11) fire on Aurelius Dragons (13), scoring 225 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Aurelius Dragons (13), scoring 275 hits.
The Hellfire Horde (10) fire on Aurelius Dragons (13), scoring 330 hits.
Eternal Champions (4) fire on Aurelius Dragons (13), scoring 399 hits.
Glyden Kraken Elite (6) fire on Aurelius Dragons (13), scoring 78 hits.
Arano Gaurds (1) fire on Aurelius Dragons (13), scoring 168 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2504


Aurelius Dragons (13) take 2122 hits from archer fire (reduced due to fortifications), which cause 45 casualties, wiping the unit out.
Gambit Aurelius, Hand of the Auspicious of Astrum, Duke of the Iron Citadel, Margrave of Frekehas been wounded by The Hellfire Horde (10).
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2122 (0 from close combat and 2122 from ranged)
Total casualties: 0 attackers, 45 defenders

Attacker Victory!

The battle does 15 % damage to the fortifications.