Luria Nova/Campaign Records/Offensive Campaigns/Battle in Vaal 8/20/23
Battle of Vaal | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Tybalt Tideweaver | |||||||||||
Strength | |||||||||||
48 MI, 161 SF | 41 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
34 | 41 |
Battle in Vaal
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 29 SF | wedge | 686 | 1103 hits | 7 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1664 | 1867 hits | 12 kills | 0 losses | |
3 | A | Hellers | Rojak | Luria Nova | 26 SF | line | 643 | 463 hits | 2 kills | 0 losses | |
4 | A | Jenassaries | Jenas | Luria Nova | 29 SF | box | 705 | 1143 hits | 9 kills | 0 losses | |
5 | A | Tide Reavers | Tybalt | Luria Nova | 48 MI | box | 646 | 686 hits | 5 kills | 34 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 975 | 543 hits | 17 kills | 12 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1505 | 535 hits | 17 kills | 19 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 980 | 0 hits | 0 kills | 10 losses |
Total:
5 attackers (48 MI, 161 SF)
3 defenders (41 other)
Total combat strengths: 4344 vs. 3460
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Earl Tybalt Tideweaver is spotted wearing the Cursed Ring.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (26-S) | 1 (29-S) 2 (77-S) 4 (29-S) 5 (48-M) | 8 (10-M) | 6 (12-M) 7 (19-M) |
Tide Reavers (5) move closer to get better shots.
Hellers (3) fire on Monsters (8), scoring 59 hits.
Jenassaries (4) fire on Monsters (8), scoring 256 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 317 hits.
Gold Scorpions (2) fire on Monsters (8), scoring 593 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1225
Monsters (6), Monsters (7) and Monsters (8) advance towards the enemy.
Monsters (8) take 1470 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1470 (0 from close combat and 1470 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
3 (26-S) | 1 (29-S) 2 (77-S) 4 (29-S) | 5 (48-M) | 6 (12-M) 7 (19-M) |
Hellers (3) move closer to get better shots.
Tide Reavers (5) move closer to get better shots.
Gold Scorpions (2) fire on Monsters (7), scoring 355 hits.
Jenassaries (4) fire on Monsters (6), scoring 187 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 132 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 674
Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (6) take 224 hits from archer fire, which cause 2 casualties.
Monsters (7) take 584 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 808 (0 from close combat and 808 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (29-S) 2 (77-S) 3 (26-S) 4 (29-S) | 5 (48-M) | 6 (10-M) 7 (15-M) |
Hellers (3) fire on Monsters (7), scoring 64 hits.
Gold Scorpions (2) fire on Monsters (7), scoring 412 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 245 hits.
Tide Reavers (5) fire on Monsters (6), scoring 229 hits.
Jenassaries (4) fire on Monsters (7), scoring 291 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1241
Monsters (7) and Monsters (6) advance towards the enemy.
Monsters (7) take 920 hits from archer fire, which cause 6 casualties.
Monsters (6) take 569 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1489 (0 from close combat and 1489 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 4
1 (29-S) 2 (77-S) 3 (26-S) 4 (29-S) | 5 (48-M) | 6 (6-M) 7 (9-M) |
Hellers (3) fire on Monsters (7), scoring 340 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 409 hits.
Tide Reavers (5) fire on Monsters (7), scoring 291 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 507 hits.
Jenassaries (4) fire on Monsters (7), scoring 409 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1956
Monsters (6) and Monsters (7) advance towards the enemy.
Close Combat (Attacker Line 1):
Monsters (6) score 543 hits on Tide Reavers (5).
Monsters (7) score 535 hits on Tide Reavers (5).
Tide Reavers (5) score 66 hits on Monsters (6).
Tide Reavers (5) score 100 hits on Monsters (7).
Total close combat hits suffered: Attackers: 1078, Defenders: 166
Monsters (6) take 1165 hits (66 in close combat, 1099 from archer fire), which cause 6 casualties, wiping the unit out.
Monsters (7) take 1348 hits (100 in close combat, 1248 from archer fire), which cause 9 casualties, wiping the unit out.
Tide Reavers (5) take 1078 hits in close combat, which cause 34 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 1078 (1078 from close combat and 0 from ranged), Defenders: 2513 (166 from close combat and 2347 from ranged)
Total casualties: 37 attackers, 15 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.