Luria Nova/Campaign Records/Offensive Campaigns/Battle in Vaal 8/19/23
Battle of Vaal | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
19 Arch, 42 SF | 68 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
49 | 43 |
Battle in Vaal
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 42 SF | wedge | 974 | 4220 hits | 29 kills | 30 losses | |
2 | A | Evoran Rangers | Andryr | Luria Nova | 19 Arch | box | 332 | 1038 hits | 9 kills | 19 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1080 | 887 hits | 30 kills | 5 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 32 other | line | 2290 | 1144 hits | 19 kills | 20 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 1870 | 0 hits | 0 kills | 18 losses |
Total:
2 attackers (19 Arch, 42 SF)
3 defenders (68 other)
Total combat strengths: 1306 vs. 5240
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (42-S) 2 (19-A) | 5 (22-M) | 3 (14-M) 4 (32-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 560 hits.
Evoran Rangers (2) fire on Monsters (5), scoring 81 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 641
Monsters (5), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (5) take 769 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 769 (0 from close combat and 769 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
1 (42-S) 2 (19-A) | 5 (16-M) | 3 (14-M) 4 (32-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 552 hits.
Evoran Rangers (2) fire on Monsters (5), scoring 153 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 705
Monsters (5), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (5) take 846 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 846 (0 from close combat and 846 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (42-S) 2 (19-A) | 5 (10-M) | 3 (14-M) 4 (32-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 466 hits.
Evoran Rangers (2) fire on Monsters (5), scoring 214 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 680
Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 816 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 816 (0 from close combat and 816 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (42-S) 2 (19-A) | 3 (14-M) 4 (32-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 612 hits.
Evoran Rangers (2) fire on Monsters (4), scoring 118 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 730
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 876 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 876 (0 from close combat and 876 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (42-S) 2 (19-A) | 3 (14-M) 4 (26-M) |
Evoran Rangers (2) fire on Monsters (4), scoring 161 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 931 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1092
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 1310 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1310 (0 from close combat and 1310 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 6
1 (42-S) 2 (19-A) | 3 (14-M) 4 (18-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 729 hits.
Evoran Rangers (2) fire on Monsters (3), scoring 221 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 950
Monsters (4) and Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (4) score 1144 hits on Evoran Rangers (2).
Astra Legionnaire (1) score 370 hits on Monsters (3).
Monsters (3) score 887 hits on Astra Legionnaire (1).
Evoran Rangers (2) score 90 hits on Monsters (4).
Total close combat hits suffered: Attackers: 2031, Defenders: 460
Monsters (4) take 965 hits (90 in close combat, 875 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Astra Legionnaire (1) take 887 hits in close combat, which cause 30 casualties.
Monsters (3) take 635 hits (370 in close combat, 265 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Evoran Rangers (2) take 1144 hits in close combat, which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 2031 (2031 from close combat and 0 from ranged), Defenders: 1600 (460 from close combat and 1140 from ranged)
Total casualties: 49 attackers, 11 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.