Luria Nova/Campaign Records/Offensive Campaigns/Battle in Vaal 6/15/22
Battle of Vaal | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
61 SF | 48 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 29 |
Battle in Vaal
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Crimson Crusaders | Elias | Luria Nova | 61 SF | box | 1413 | 4180 hits | 26 kills | 3 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 26 other | line | 2565 | 0 hits | 0 kills | 11 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 340 | 132 hits | 3 kills | 5 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 485 | 0 hits | 0 kills | 6 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 515 | 0 hits | 0 kills | 7 losses |
Total:
1 attackers (61 SF)
4 defenders (48 other)
Total combat strengths: 1413 vs. 3905
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (61-S) | 4 (8-M) 5 (9-M) | 2 (26-M) 3 (5-M) |
The Crimson Crusaders (1) fire on Monsters (5), scoring 657 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 657
Monsters (4), Monsters (5), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (5) take 788 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 788 (0 from close combat and 788 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
1 (61-S) | 4 (8-M) | 2 (26-M) 3 (5-M) |
The Crimson Crusaders (1) fire on Monsters (4), scoring 417 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 417
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 500 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 500 (0 from close combat and 500 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (61-S) | 2 (26-M) 3 (5-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 350 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 350
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 420 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 420 (0 from close combat and 420 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (61-S) | 2 (24-M) 3 (5-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 592 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 592
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 710 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 710 (0 from close combat and 710 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 5
1 (61-S) | 2 (21-M) 3 (5-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 532 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 532
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 638 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 638 (0 from close combat and 638 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 6
1 (61-S) | 2 (18-M) 3 (5-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 681 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 681
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 817 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 817 (0 from close combat and 817 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 7
1 (61-S) | 3 (5-M) |
The Crimson Crusaders (1) fire on Monsters (3), scoring 629 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 629
Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 4):
Monsters (3) score 132 hits on The Crimson Crusaders (1).
The Crimson Crusaders (1) score 322 hits on Monsters (3) (472 before overkill).
Total close combat hits suffered: Attackers: 132, Defenders: 322 (472 before overkill)
Monsters (3) take 1077 hits (322 in close combat, 755 from archer fire), which cause 5 casualties, wiping the unit out.
The Crimson Crusaders (1) take 132 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 132 (132 from close combat and 0 from ranged), Defenders: 1077 (322 from close combat and 755 from ranged)
Total casualties: 3 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.