Luria Nova/Campaign Records/Offensive Campaigns/Battle in Thar Gortauth 5/19/22

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Battle of Thar Gortauth
Part of (rogue)

Date 5/19/2022
Location Thar Gortauth
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
69 SF 28 other
Formations
Casualties
16 28


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Crimson CrusadersEliasLuria Nova69 SFline  17586590 hits24 kills16 losses
2DMonsters(Monsters)(rogue)8 otherline  9200 hits0 kills8 losses
3DMonsters(Monsters)(rogue)20 otherline  2195861 hits16 kills20 losses


Total:
1 attackers (69 SF)
2 defenders (28 other)
Total combat strengths: 1758 vs. 3115

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (69-S)
  3 (20-M)
 2 (8-M)
  


The Crimson Crusaders (1) fire on Monsters (3), scoring 819 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 819
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 983 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 983 (0 from close combat and 983 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

   1 (69-S)
 3 (16-M)
 2 (8-M)
   


The Crimson Crusaders (1) fire on Monsters (3), scoring 1484 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1484
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 1781 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1781 (0 from close combat and 1781 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

   1 (69-S)
3 (8-M)
 2 (8-M)
    


The Crimson Crusaders (1) fire on Monsters (3), scoring 1615 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1615
Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
20 Luria Nova banners are visible in the melee.
Monsters (3) score 861 hits on The Crimson Crusaders (1).
The Crimson Crusaders (1) score 1179 hits on Monsters (3).
Total close combat hits suffered: Attackers: 861, Defenders: 1179

Monsters (3) take 3117 hits (1179 in close combat, 1938 from archer fire), which cause 8 casualties, wiping the unit out.
The Crimson Crusaders (1) take 861 hits in close combat, which cause 16 casualties.
Total hits suffered: Attackers: 861 (861 from close combat and 0 from ranged), Defenders: 3117 (1179 from close combat and 1938 from ranged)
Total casualties: 16 attackers, 8 defenders

Turn No. 4

   1 (53-S)
 2 (8-M)
     


The Crimson Crusaders (1) fire on Monsters (2), scoring 1493 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1493
Monsters (2) advance towards the enemy.


Monsters (2) take 1792 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1792 (0 from close combat and 1792 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.