Luria Nova/Campaign Records/Offensive Campaigns/Battle in Thar Gortauth 10/12/22

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Battle of Thar Gortauth
Part of (rogue)

Date 10/12/2022
Location Thar Gortauth
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
294 Inf, 209 Arch, 70 SF 14 other
Formations
no particular formation
Casualties
19 14


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAleph BetAylwinLuria Nova70 SFbox  15522276 hits5 kills0 losses
2AAscendantsWassgandrLuria Nova209 Archbox  17802372 hits4 kills0 losses
3ABlades of ConquestBaelricLuria Nova203 Infbox  2152915 hits1 kills13 losses
4AWolves of FylkirNjalLuria Nova91 Infbox  1230566 hits1 kills6 losses
5DMonsters(Monsters)(rogue)3 otherline  510533 hits10 kills3 losses
6DMonsters(Monsters)(rogue)5 otherline  600468 hits9 kills5 losses
7DMonsters(Monsters)(rogue)6 otherline  6100 hits0 kills6 losses


Total:
4 attackers (294 Inf, 209 Arch, 70 SF)
3 defenders (14 other)
Total combat strengths: 6714 vs. 1720

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Knight Baelric Aboolio is spotted reading from the Ducal Compendium.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-S)
2 (209-A)
3 (203-I)
4 (91-I)
    7 (6-M)
6 (5-M)
5 (3-M)
  


Aleph Bet (1) fire on Monsters (7), scoring 453 hits.
Ascendants (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 453
Wolves of Fylkir (4) and Blades of Conquest (3) advance towards the enemy.
Monsters (5), Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (7) take 544 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 544 (0 from close combat and 544 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (70-S)
2 (209-A)
3 (203-I)
4 (91-I)
  7 (3-M)
6 (5-M)
5 (3-M)
   


Aleph Bet (1) fire on Monsters (7), scoring 423 hits.
Ascendants (2) fire on Monsters (7), scoring 750 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1173
Wolves of Fylkir (4) and Blades of Conquest (3) advance towards the enemy.
Monsters (6), Monsters (7) and Monsters (5) advance towards the enemy.


Monsters (7) take 1408 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1408 (0 from close combat and 1408 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (70-S)
2 (209-A)
3 (203-I)
4 (91-I)
 6 (5-M)
5 (3-M)
    


Aleph Bet (1) fire on Monsters (6), scoring 720 hits.
Ascendants (2) fire on Monsters (6), scoring 738 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1458
Wolves of Fylkir (4) and Blades of Conquest (3) advance towards the enemy.
Monsters (5) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 1):
25 Luria Nova banners are visible in the melee.
Wolves of Fylkir (4) score 283 hits on Monsters (6) (971 before overkill).
Monsters (6) score 333 hits on Blades of Conquest (3).
Monsters (6) score 135 hits on Wolves of Fylkir (4).
Blades of Conquest (3) score 565 hits on Monsters (6) (1939 before overkill).
Total close combat hits suffered: Attackers: 468, Defenders: 848 (2910 before overkill)

Wolves of Fylkir (4) take 135 hits in close combat, which cause 3 casualties.
Monsters (6) take 2598 hits (848 in close combat, 1750 from archer fire), which cause 5 casualties, wiping the unit out.
Blades of Conquest (3) take 333 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 468 (468 from close combat and 0 from ranged), Defenders: 2598 (848 from close combat and 1750 from ranged)
Total casualties: 9 attackers, 5 defenders

Turn No. 4

 1 (70-S)
2 (209-A)
 3 (197-I)
4 (88-I)
5 (3-M)
     


Aleph Bet (1) fire on Monsters (5), scoring 680 hits.
Ascendants (2) fire on Monsters (5), scoring 884 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1564
Wolves of Fylkir (4) and Blades of Conquest (3) advance towards the enemy.


Close Combat (Center Line):
25 Luria Nova banners are visible in the melee.
Wolves of Fylkir (4) score 283 hits on Monsters (5) (1386 before overkill).
Blades of Conquest (3) score 350 hits on Monsters (5) (1714 before overkill).
Monsters (5) score 373 hits on Blades of Conquest (3).
Monsters (5) score 160 hits on Wolves of Fylkir (4).
Total close combat hits suffered: Attackers: 533, Defenders: 633 (3100 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Wolves of Fylkir (4) take 160 hits in close combat, which cause 3 casualties.
Blades of Conquest (3) take 373 hits in close combat, which cause 7 casualties.
Monsters (5) take 2510 hits (633 in close combat, 1877 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 533 (533 from close combat and 0 from ranged), Defenders: 2510 (633 from close combat and 1877 from ranged)
Total casualties: 10 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.