Luria Nova/Campaign Records/Offensive Campaigns/Battle in Thar Gortauth 10/11/22

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Battle of Thar Gortauth
Part of (rogue)

Date 10/11/2022
Location Thar Gortauth
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
311 Inf, 209 Arch, 70 SF 68 other
Formations
no particular formation
Casualties
50 68


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAleph BetAylwinLuria Nova70 SFbox  15982195 hits10 kills0 losses
2AAscendantsWassgandrLuria Nova209 Archbox  17572452 hits23 kills0 losses
3ABlades of ConquestBaelricLuria Nova210 Infbox  22711787 hits10 kills28 losses
4AWolves of FylkirNjalLuria Nova101 Infbox  13042040 hits23 kills22 losses
5DMonsters(Monsters)(rogue)6 otherline  8501120 hits19 kills6 losses
6DMonsters(Monsters)(rogue)10 otherline  10201232 hits20 kills10 losses
7DMonsters(Monsters)(rogue)5 otherline  5650 hits0 kills5 losses
8DMonsters(Monsters)(rogue)13 otherline  1130569 hits10 kills13 losses
9DUndead Horde(Undead)(rogue)34 otherline  49883 hits1 kills34 losses


Total:
4 attackers (311 Inf, 209 Arch, 70 SF)
5 defenders (68 other)
Total combat strengths: 6930 vs. 4063

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Knight Baelric Aboolio is spotted reading from the Ducal Compendium.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-S)
2 (209-A)
3 (210-I)
4 (101-I)
    7 (5-M)
8 (13-M)
9 (34-U)
6 (10-M)
5 (6-M)
  


Aleph Bet (1) fire on Monsters (8), scoring 399 hits.
Ascendants (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 399
Blades of Conquest (3) and Wolves of Fylkir (4) advance towards the enemy.
Monsters (5), Monsters (6), Monsters (7), Undead Horde (9) and Monsters (8) advance towards the enemy.


Monsters (8) take 479 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 479 (0 from close combat and 479 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (70-S)
2 (209-A)
3 (210-I)
4 (101-I)
  7 (5-M)
8 (10-M)
9 (34-U)
6 (10-M)
5 (6-M)
   


Aleph Bet (1) fire on Monsters (8), scoring 389 hits.
Ascendants (2) fire on Monsters (7), scoring 580 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 969
Blades of Conquest (3) and Wolves of Fylkir (4) advance towards the enemy.
Monsters (6), Undead Horde (9), Monsters (5), Monsters (8) and Monsters (7) advance towards the enemy.


Monsters (8) take 467 hits from archer fire, which cause 3 casualties.
Monsters (7) take 696 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1163 (0 from close combat and 1163 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

 1 (70-S)
2 (209-A)
3 (210-I)
4 (101-I)
8 (7-M)
9 (34-U)
6 (10-M)
5 (6-M)
    


Aleph Bet (1) fire on Monsters (8), scoring 672 hits.
Ascendants (2) fire on Undead Horde (9), scoring 1002 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1674
Wolves of Fylkir (4) and Blades of Conquest (3) advance towards the enemy.
Monsters (5) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 1):
25 Luria Nova banners are visible in the melee.
Wolves of Fylkir (4) score 1176 hits on Undead Horde (9).
Undead Horde (9) score 83 hits on Wolves of Fylkir (4).
Monsters (8) score 569 hits on Blades of Conquest (3).
Blades of Conquest (3) score 755 hits on Monsters (6) (1106 before overkill).
Blades of Conquest (3) score 398 hits on Monsters (8) (582 before overkill).
Monsters (6) score 794 hits on Blades of Conquest (3).
Total close combat hits suffered: Attackers: 1446, Defenders: 2329 (2864 before overkill)

Wolves of Fylkir (4) take 83 hits in close combat, which cause 1 casualties.
Undead Horde (9) take 2028 hits (1176 in close combat, 852 from archer fire), which cause 34 casualties, wiping the unit out.
Monsters (8) take 1204 hits (398 in close combat, 806 from archer fire), which cause 7 casualties, wiping the unit out.
Blades of Conquest (3) take 1363 hits in close combat, which cause 23 casualties.
Monsters (6) take 755 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 1446 (1446 from close combat and 0 from ranged), Defenders: 3987 (2329 from close combat and 1658 from ranged)
Total casualties: 24 attackers, 45 defenders

Turn No. 4

 1 (70-S)
2 (209-A)
 3 (187-I)
4 (100-I)
6 (6-M)
5 (6-M)
     


Aleph Bet (1) fire on Monsters (5), scoring 735 hits.
Ascendants (2) fire on Monsters (5), scoring 870 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1605
Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 1):
25 Luria Nova banners are visible in the melee.
Wolves of Fylkir (4) score 477 hits on Monsters (5) (698 before overkill).
Wolves of Fylkir (4) score 387 hits on Monsters (6) (567 before overkill).
Monsters (5) score 1120 hits on Wolves of Fylkir (4).
Blades of Conquest (3) score 634 hits on Monsters (6) (1839 before overkill).
Monsters (6) score 307 hits on Blades of Conquest (3).
Monsters (6) score 131 hits on Wolves of Fylkir (4).
Total close combat hits suffered: Attackers: 1558, Defenders: 1498 (3104 before overkill)

Wolves of Fylkir (4) take 1251 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield.
Monsters (5) take 2403 hits (477 in close combat, 1926 from archer fire), which cause 6 casualties, wiping the unit out.
Blades of Conquest (3) take 307 hits in close combat, which cause 5 casualties.
Monsters (6) take 1021 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 1558 (1558 from close combat and 0 from ranged), Defenders: 3424 (1498 from close combat and 1926 from ranged)
Total casualties: 26 attackers, 12 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.