Luria Nova/Campaign Records/Offensive Campaigns/Battle in Sulorte 3/25/22

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Battle of Sulorte
Part of (rogue)

Date 3/25/2022
Location Sulorte
Weather Calm wind
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
207 MI 120 other
Formations
Casualties
121 70


Battle in Sulorte

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APeacekeepersEliasLuria Nova207 MIbox  15803660 hits76 kills121 losses
2DMonsters(Monsters)(rogue)15 otherline  14102398 hits49 kills3 losses
3DUndead Horde(Undead)(rogue)105 otherline  31953608 hits72 kills67 losses


Total:
1 attackers (207 MI)
2 defenders (120 other)
Total combat strengths: 1580 vs. 4605

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (207-M)
    3 (105-U)
2 (15-M)
  


Peacekeepers (1) move closer to get better shots.
Undead Horde (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (207-M)
  3 (105-U)
2 (15-M)
   


Peacekeepers (1) fire on Undead Horde (3), scoring 322 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 322
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 274 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 274 (0 from close combat and 274 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

   1 (207-M)
 3 (99-U)
2 (15-M)
    


Peacekeepers (1) fire on Undead Horde (3), scoring 632 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 632
Undead Horde (3) and Monsters (2) advance towards the enemy.


Undead Horde (3) take 537 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 537 (0 from close combat and 537 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

   1 (207-M)
3 (87-U)
2 (15-M)
     


Peacekeepers (1) fire on Undead Horde (3), scoring 741 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 741
Undead Horde (3) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
42 Luria Nova banners are visible in the melee.
Peacekeepers (1) score 493 hits on Undead Horde (3).
Undead Horde (3) score 1450 hits on Peacekeepers (1).
Total close combat hits suffered: Attackers: 1450, Defenders: 493

Peacekeepers (1) take 1450 hits in close combat, which cause 29 casualties.
Undead Horde (3) take 1123 hits (493 in close combat, 630 from archer fire), which cause 26 casualties.
Total hits suffered: Attackers: 1450 (1450 from close combat and 0 from ranged), Defenders: 1123 (493 from close combat and 630 from ranged)
Total casualties: 29 attackers, 26 defenders

Turn No. 5

   1 (178-M)
3 (61-U)
2 (15-M)
      


Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
42 Luria Nova banners are visible in the melee.
Monsters (2) score 1322 hits on Peacekeepers (1).
Peacekeepers (1) score 554 hits on Undead Horde (3).
Peacekeepers (1) score 315 hits on Monsters (2).
Undead Horde (3) score 1152 hits on Peacekeepers (1).
Total close combat hits suffered: Attackers: 2474, Defenders: 869

Monsters (2) take 315 hits in close combat, which cause 2 casualties.
Peacekeepers (1) take 2474 hits in close combat, which cause 50 casualties.
Undead Horde (3) take 554 hits in close combat, which cause 13 casualties.
Total hits suffered: Attackers: 2474 (2474 from close combat and 0 from ranged), Defenders: 869 (869 from close combat and 0 from ranged)
Total casualties: 50 attackers, 15 defenders

Turn No. 6

   1 (128-M)
2 (13-M)
3 (48-U)
       




Close Combat (Attacker Line 2):
42 Luria Nova banners are visible in the melee.
Peacekeepers (1) score 417 hits on Undead Horde (3).
Peacekeepers (1) score 186 hits on Monsters (2).
Undead Horde (3) score 1006 hits on Peacekeepers (1).
Monsters (2) score 1076 hits on Peacekeepers (1).
Total close combat hits suffered: Attackers: 2082, Defenders: 603

Peacekeepers (1) take 2082 hits in close combat, which cause 42 casualties, causing panicked flight among the survivors, 27 additional men get slaughtered during the retreat.
Undead Horde (3) take 417 hits in close combat, which cause 10 casualties.
Monsters (2) take 186 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 2082 (2082 from close combat and 0 from ranged), Defenders: 603 (603 from close combat and 0 from ranged)
Total casualties: 69 attackers, 11 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.