Luria Nova/Campaign Records/Offensive Campaigns/Battle in Palm Sea I

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Battle of Palm Sea
Part of (rogue)

Date 7/4/2021
Location Palm Sea
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
459 Inf, 166 SF 101 other
Formations
no particular formation
Casualties
142 100


Battle in Palm Sea

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A 1st Glorious Infantry Wassgandr Luria Nova 173 Inf wedge 1480 966 2 26
2 A Blades of Conquest Baelric Luria Nova 125 Inf box 1437 1565 24 24
3 A Broken Crown Bennet Luria Nova 82 SF box 1865 4262 12 0
4 A Swords of vengeance Leonid Luria Nova 55 SF box 1427 4916 14 0
5 A The Faithful Wall Durk Luria Nova 161 Inf box 1491 2338 38 92
6 A the invicible Lance Luria Nova 29 SF box 821 1677 6 0
7 D Monsters (Monsters) (rogue) 5 other line 495 437 9 4
8 D Monsters (Monsters) (rogue) 33 other line 3270 864 26 33
9 D Undead Horde (Undead) (rogue) 63 other line 2568 3723 107 63


Total:
6 attackers (459 Inf, 166 SF)
3 defenders (101 other)
Total combat strengths: 8521 vs. 6333

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Knight Sir Durk Spartan is spotted wielding the Galiard's Shield of Deception.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (173-I)
2 (125-I)
5 (161-I)
3 (82-S)
4 (55-S)
6 (29-S)
   8 (33-M)
7 (5-M)
9 (63-U)
   


Broken Crown (3) fire on Monsters (8), scoring 584 hits.
Swords of vengeance (4) fire on Monsters (8), scoring 542 hits.
the invicible (6) fire on Monsters (8), scoring 225 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1351
1st Glorious Infantry (1), The Faithful Wall (5) and Blades of Conquest (2) advance towards the enemy.
Monsters (7), Monsters (8) and Undead Horde (9) advance towards the enemy.


Monsters (8) take 1621 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1621 (0 from close combat and 1621 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (173-I)
2 (125-I)
3 (82-S)
4 (55-S)
5 (161-I)
6 (29-S)
  8 (26-M)
7 (5-M)
9 (63-U)
    


Swords of vengeance (4) fire on Monsters (8), scoring 1321 hits.
the invicible (6) fire on Monsters (8), scoring 385 hits.
Broken Crown (3) fire on Monsters (8), scoring 557 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2263
The Faithful Wall (5), Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Undead Horde (9), Monsters (7) and Monsters (8) advance towards the enemy.


Monsters (8) take 2716 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2716 (0 from close combat and 2716 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 3

  3 (82-S)
4 (55-S)
6 (29-S)
1 (173-I)
2 (125-I)
5 (161-I)
8 (15-M)
7 (5-M)
9 (63-U)
     


Broken Crown (3) fire on Monsters (8), scoring 1690 hits.
Swords of vengeance (4) fire on Monsters (8), scoring 1879 hits.
the invicible (6) fire on Monsters (8), scoring 707 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4276
The Faithful Wall (5), Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Undead Horde (9) and Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 1):
36 Luria Nova banners are visible in the melee.
The Faithful Wall (5) score 1253 hits on Undead Horde (9).
Blades of Conquest (2) score 429 hits on Monsters (7) (1286 before overkill).
Undead Horde (9) score 2195 hits on The Faithful Wall (5).
1st Glorious Infantry (1) score 966 hits on Monsters (8) (1414 before overkill).
Monsters (7) score 437 hits on Blades of Conquest (2).
Monsters (8) score 864 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 3496, Defenders: 2648 (3953 before overkill)

The Faithful Wall (5) take 2195 hits in close combat, which cause 67 casualties.
Blades of Conquest (2) take 437 hits in close combat, which cause 9 casualties.
Undead Horde (9) take 1253 hits in close combat, which cause 23 casualties.
1st Glorious Infantry (1) take 864 hits in close combat, which cause 26 casualties.
Monsters (7) take 429 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 6097 hits (966 in close combat, 5131 from archer fire), which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 3496 (3496 from close combat and 0 from ranged), Defenders: 7779 (2648 from close combat and 5131 from ranged)
Total casualties: 102 attackers, 42 defenders

Turn No. 4

  3 (82-S)
4 (55-S)
6 (29-S)
 1 (147-I)
2 (116-I)
5 (94-I)
9 (40-U)
      


the invicible (6) move closer so they can fire safely into the melee.
Broken Crown (3) move closer so they can fire safely into the melee.
Swords of vengeance (4) move closer so they can fire safely into the melee.
1st Glorious Infantry (1) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
23 Luria Nova banners are visible in the melee.
The Faithful Wall (5) score 815 hits on Undead Horde (9).
Blades of Conquest (2) score 1136 hits on Undead Horde (9).
Undead Horde (9) score 607 hits on The Faithful Wall (5).
Undead Horde (9) score 695 hits on Blades of Conquest (2).
Total close combat hits suffered: Attackers: 1302, Defenders: 1951

The Faithful Wall (5) take 607 hits in close combat, which cause 18 casualties.
Blades of Conquest (2) take 695 hits in close combat, which cause 15 casualties.
Undead Horde (9) take 1951 hits in close combat, which cause 35 casualties.
Total hits suffered: Attackers: 1302 (1302 from close combat and 0 from ranged), Defenders: 1951 (1951 from close combat and 0 from ranged)
Total casualties: 33 attackers, 35 defenders

Turn No. 5

   3 (82-S)
4 (55-S)
6 (29-S)
1 (147-I)
2 (101-I)
5 (76-I)
9 (5-U)
      


Swords of vengeance (4) fire carefully into the close combat near them.
Swords of vengeance (4) fire on Undead Horde (9), scoring 1174 hits.
the invicible (6) fire carefully into the close combat near them.
the invicible (6) fire on Undead Horde (9), scoring 360 hits.
Broken Crown (3) fire carefully into the close combat near them.
Broken Crown (3) fire on Undead Horde (9), scoring 1431 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2965
1st Glorious Infantry (1) and Blades of Conquest (2) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
20 Luria Nova banners are visible in the melee.
The Faithful Wall (5) score 270 hits on Undead Horde (9) (939 before overkill).
Undead Horde (9) score 226 hits on The Faithful Wall (5).
Total close combat hits suffered: Attackers: 226, Defenders: 270 (939 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

The Faithful Wall (5) take 226 hits in close combat, which cause 7 casualties.
Undead Horde (9) take 2790 hits (270 in close combat, 2520 from archer fire), which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 226 (226 from close combat and 0 from ranged), Defenders: 2790 (270 from close combat and 2520 from ranged)
Total casualties: 7 attackers, 5 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.