Luria Nova/Campaign Records/Offensive Campaigns/Battle in Palm Sea 8/17/23

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Battle of Palm Sea
Part of (rogue)

Date 8/17/2023
Location Palm Sea
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
19 Arch, 145 SF 20 other
Formations
Casualties
0 17


Battle in Palm Sea

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova42 SFwedge  10381116 hits4 kills0 losses
2AEvoran RangersAndryrLuria Nova19 Archbox  347288 hits1 kills0 losses
3AGold ScorpionsLeonidLuria Nova77 SFbox  17562016 hits8 kills0 losses
4AHellersRojakLuria Nova26 SFline  669329 hits1 kills0 losses
5DMonsters(Monsters)(rogue)14 otherline  13650 hits0 kills11 losses
6DMonsters(Monsters)(rogue)6 otherline  7050 hits0 kills6 losses


Total:
4 attackers (19 Arch, 145 SF)
2 defenders (20 other)
Total combat strengths: 3810 vs. 2070

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 4 (26-S)
1 (42-S)
2 (19-A)
3 (77-S)
     5 (14-M)
6 (6-M)
  


Hellers (4) move closer to get better shots.
Evoran Rangers (2) move closer to get better shots.
Astra Legionnaire (1) move closer to get better shots.
Gold Scorpions (3) move closer to get better shots.
Monsters (6) and Monsters (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  4 (26-S)
1 (42-S)
2 (19-A)
3 (77-S)
   5 (14-M)
6 (6-M)
   


Astra Legionnaire (1) fire on Monsters (5), scoring 484 hits.
Hellers (4) fire on Monsters (6), scoring 189 hits.
Gold Scorpions (3) fire on Monsters (5), scoring 884 hits.
Evoran Rangers (2) fire on Monsters (6), scoring 142 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1699
Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 397 hits from archer fire, which cause 2 casualties.
Monsters (5) take 1642 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2039 (0 from close combat and 2039 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 3

  4 (26-S)
1 (42-S)
2 (19-A)
3 (77-S)
  6 (4-M)
    


Hellers (4) fire on Monsters (6), scoring 140 hits.
Gold Scorpions (3) fire on Monsters (6), scoring 1132 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 632 hits.
Evoran Rangers (2) fire on Monsters (6), scoring 146 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2050
Monsters (6) advance towards the enemy.


Monsters (6) take 2460 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2460 (0 from close combat and 2460 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.