Luria Nova/Campaign Records/Offensive Campaigns/Battle in Outer Giask II

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Battle of Outer Giask
Part of (rogue)

Date 6/30/2021
Location Outer Giask
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
195 Inf 21 other
Formations
Casualties
30 16


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova195 Infwedge  20042600 hits16 kills30 losses
2DMonsters(Monsters)(rogue)15 otherline  1180951 hits17 kills11 losses
3DMonsters(Monsters)(rogue)6 otherline  620680 hits13 kills5 losses


Total:
1 attackers (195 Inf)
2 defenders (21 other)
Total combat strengths: 2004 vs. 1800

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (195-I)
    3 (6-M)
 2 (15-M)
  


1st Glorious Infantry (1) advance towards the enemy.
Monsters (2) and Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (195-I)
  3 (6-M)
 2 (15-M)
   


1st Glorious Infantry (1) advance towards the enemy.
Monsters (2) and Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

   1 (195-I)
3 (6-M)
 2 (15-M)
    


Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
13 Luria Nova banners are visible in the melee.
Monsters (3) score 370 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 441 hits on Monsters (3) (1651 before overkill).
Total close combat hits suffered: Attackers: 370, Defenders: 441 (1651 before overkill)

Monsters (3) take 441 hits in close combat, which cause 3 casualties.
1st Glorious Infantry (1) take 370 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 370 (370 from close combat and 0 from ranged), Defenders: 441 (441 from close combat and 0 from ranged)
Total casualties: 7 attackers, 3 defenders

Turn No. 4

   1 (188-I)
3 (3-M)
 2 (15-M)
     


Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
13 Luria Nova banners are visible in the melee.
1st Glorious Infantry (1) score 320 hits on Monsters (3) (1902 before overkill).
Monsters (3) score 310 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 310, Defenders: 320 (1902 before overkill)

1st Glorious Infantry (1) take 310 hits in close combat, which cause 6 casualties.
Monsters (3) take 320 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 310 (310 from close combat and 0 from ranged), Defenders: 320 (320 from close combat and 0 from ranged)
Total casualties: 6 attackers, 2 defenders

Turn No. 5

   1 (182-I)
2 (15-M)
      


Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
13 Luria Nova banners are visible in the melee.
Monsters (2) score 618 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 1063 hits on Monsters (2) (1557 before overkill).
Total close combat hits suffered: Attackers: 618, Defenders: 1063 (1557 before overkill)

Monsters (2) take 1063 hits in close combat, which cause 6 casualties.
1st Glorious Infantry (1) take 618 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 618 (618 from close combat and 0 from ranged), Defenders: 1063 (1063 from close combat and 0 from ranged)
Total casualties: 11 attackers, 6 defenders

Turn No. 6

   1 (171-I)
2 (9-M)
       




Close Combat (Attacker Line 2):
13 Luria Nova banners are visible in the melee.
Monsters (2) score 333 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 776 hits on Monsters (2) (1831 before overkill).
Total close combat hits suffered: Attackers: 333, Defenders: 776 (1831 before overkill)

Monsters (2) take 776 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
1st Glorious Infantry (1) take 333 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 333 (333 from close combat and 0 from ranged), Defenders: 776 (776 from close combat and 0 from ranged)
Total casualties: 6 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The locals are grateful for defeating the evil forces plaguing their region.