Luria Nova/Campaign Records/Offensive Campaigns/Battle in Orz I

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Battle of Orz
Part of (rogue)

Date 6/28/2021
Location Orz
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
327 Inf, 89 Arch 27 other
Formations
no particular formation
Casualties
27 21


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova197 Infwedge  19212215 hits9 kills15 losses
2ABlades of ConquestBaelricLuria Nova130 Infbox  16581498 hits6 kills12 losses
3AElderwood ArchersCollinLuria Nova89 Archbox  11251159 hits5 kills0 losses
4DMonsters(Monsters)(rogue)27 otherline  27801682 hits27 kills21 losses


Total:
3 attackers (327 Inf, 89 Arch)
1 defenders (27 other)
Total combat strengths: 4704 vs. 2780

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (197-I)
2 (130-I)
3 (89-A)
    4 (27-M)
   


Elderwood Archers (3) move closer to get better shots.
Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (197-I)
2 (130-I)
3 (89-A)
  4 (27-M)
    


Elderwood Archers (3) fire on Monsters (4), scoring 446 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 446
Blades of Conquest (2) and 1st Glorious Infantry (1) advance towards the enemy.
Monsters (4) advance towards the enemy.


Monsters (4) take 535 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 535 (0 from close combat and 535 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

   1 (197-I)
2 (130-I)
3 (89-A)
 4 (25-M)
     


Elderwood Archers (3) fire on Monsters (4), scoring 713 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 713
1st Glorious Infantry (1) and Blades of Conquest (2) advance towards the enemy.
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
16 Luria Nova banners are visible in the melee.
Monsters (4) score 895 hits on 1st Glorious Infantry (1).
Monsters (4) score 787 hits on Blades of Conquest (2).
1st Glorious Infantry (1) score 2215 hits on Monsters (4).
Blades of Conquest (2) score 1498 hits on Monsters (4).
Total close combat hits suffered: Attackers: 1682, Defenders: 3713

Monsters (4) take 4569 hits (3713 in close combat, 856 from archer fire), which cause 19 casualties, making the unit retreat from the battlefield.
1st Glorious Infantry (1) take 895 hits in close combat, which cause 15 casualties.
Blades of Conquest (2) take 787 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 1682 (1682 from close combat and 0 from ranged), Defenders: 4569 (3713 from close combat and 856 from ranged)
Total casualties: 27 attackers, 19 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.