Luria Nova/Campaign Records/Offensive Campaigns/Battle in Nuas II 8/2/23

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Battle of Nuas
Part of (rogue)

Date 8/2/2023
Location Nuas
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
31 Arch, 30 Cav, 28 SF 11 other
Formations
Casualties
11 11


Battle in Nuas

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AEvoran RangersAndryrLuria Nova31 Archbox  424279 hits2 kills0 losses
2AHellersRojakLuria Nova28 SFline  604332 hits2 kills0 losses
3APhrycian CataphractsOskarLuria Nova30 Cavwedge  6201931 hits7 kills11 losses
4DMonsters(Monsters)(rogue)6 otherline  775364 hits11 kills6 losses
5DMonsters(Monsters)(rogue)5 otherline  6853 hits0 kills5 losses


Total:
3 attackers (31 Arch, 30 Cav, 28 SF)
2 defenders (11 other)
Total combat strengths: 1648 vs. 1460

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (28-S)
3 (30-C)
1 (31-A)
   4 (6-M)
5 (5-M)
    


Hellers (2) fire on Monsters (4), scoring 159 hits.
Evoran Rangers (1) fire on Monsters (5), scoring 100 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 259
Phrycian Cataphracts (3) ride on, closing in on the defenders.
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (4) take 191 hits from archer fire, which cause 1 casualties.
Monsters (5) take 120 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 311 (0 from close combat and 311 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 2 (28-S)
1 (31-A)
3 (30-C)
 4 (5-M)
5 (4-M)
     


Evoran Rangers (1) fire on Monsters (4), scoring 179 hits.
Hellers (2) fire on Monsters (5), scoring 173 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 352
Phrycian Cataphracts (3) charge ahead, into the defenders' ranks.


Close Combat (Center Line):
Monsters (5) score 3 hits on Phrycian Cataphracts (3).
Phrycian Cataphracts (3) score 1107 hits on Monsters (4).
Phrycian Cataphracts (3) score 824 hits on Monsters (5).
Monsters (4) score 364 hits on Phrycian Cataphracts (3).
Total close combat hits suffered: Attackers: 367, Defenders: 1931

Monsters (5) take 1032 hits (824 in close combat, 208 from archer fire), which cause 4 casualties, wiping the unit out.
Phrycian Cataphracts (3) take 367 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Monsters (4) take 1322 hits (1107 in close combat, 215 from archer fire), which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 367 (367 from close combat and 0 from ranged), Defenders: 2354 (1931 from close combat and 423 from ranged)
Total casualties: 11 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.