Luria Nova/Campaign Records/Offensive Campaigns/Battle in Munawai 8/9/23
Battle of Munawai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
43 SF | 69 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 58 |
Battle in Munawai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 43 SF | wedge | 915 | 4175 hits | 60 kills | 3 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 570 | 0 hits | 0 kills | 7 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 470 | 0 hits | 0 kills | 8 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 565 | 0 hits | 0 kills | 3 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 40 other | line | 500 | 98 hits | 3 kills | 40 losses |
Total:
1 attackers (43 SF)
4 defenders (69 other)
Total combat strengths: 915 vs. 2105
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (43-S) | 2 (11-M) | 3 (8-M) | 4 (10-M) 5 (40-U) |
Astra Legionnaire (1) fire on Monsters (2), scoring 144 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 144
Monsters (4), Monsters (2), Monsters (3) and Undead Horde (5) advance towards the enemy.
Monsters (2) take 173 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 173 (0 from close combat and 173 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (43-S) | 2 (9-M) | 3 (8-M) | 4 (10-M) 5 (40-U) |
Astra Legionnaire (1) fire on Monsters (2), scoring 435 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 435
Monsters (2), Monsters (4), Undead Horde (5) and Monsters (3) advance towards the enemy.
Monsters (2) take 522 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 522 (0 from close combat and 522 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (43-S) | 3 (8-M) | 4 (10-M) 5 (40-U) |
Astra Legionnaire (1) fire on Monsters (3), scoring 207 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 207
Undead Horde (5), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 248 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 248 (0 from close combat and 248 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (43-S) | 3 (6-M) | 4 (10-M) 5 (40-U) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1042 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1042
Monsters (4), Undead Horde (5) and Monsters (3) advance towards the enemy.
Monsters (3) take 1250 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1250 (0 from close combat and 1250 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (43-S) | 4 (10-M) 5 (40-U) |
Astra Legionnaire (1) fire on Monsters (4), scoring 326 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 326
Undead Horde (5) and Monsters (4) advance towards the enemy.
Monsters (4) take 391 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 391 (0 from close combat and 391 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 6
1 (43-S) | 5 (40-U) |
Astra Legionnaire (1) fire on Undead Horde (5), scoring 1241 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1241
Undead Horde (5) advance towards the enemy.
Close Combat (Attacker Line 3):
Astra Legionnaire (1) score 780 hits on Undead Horde (5).
Undead Horde (5) score 98 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 98, Defenders: 780
Astra Legionnaire (1) take 98 hits in close combat, which cause 3 casualties.
Undead Horde (5) take 1835 hits (780 in close combat, 1055 from archer fire), which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 98 (98 from close combat and 0 from ranged), Defenders: 1835 (780 from close combat and 1055 from ranged)
Total casualties: 3 attackers, 40 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.