Luria Nova/Campaign Records/Offensive Campaigns/Battle in Munawai 6/5/23
Battle of Munawai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 57 SF | 28 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 28 |
Battle in Munawai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1493 | 3043 hits | 14 kills | 0 losses | |
2 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1378 | 1708 hits | 8 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 28 other | line | 2860 | 0 hits | 0 kills | 28 losses |
Total:
2 attackers (112 Arch, 57 SF)
1 defenders (28 other)
Total combat strengths: 2871 vs. 2860
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (112-A) | 3 (28-M) |
Astra Legionnaire (1) move closer to get better shots.
the Black guard (2) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (57-S) 2 (112-A) | 3 (28-M) |
the Black guard (2) fire on Monsters (3), scoring 359 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 384 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 743
Monsters (3) advance towards the enemy.
Monsters (3) take 892 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 892 (0 from close combat and 892 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (57-S) 2 (112-A) | 3 (23-M) |
the Black guard (2) fire on Monsters (3), scoring 548 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 769 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1317
Monsters (3) advance towards the enemy.
Monsters (3) take 1580 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1580 (0 from close combat and 1580 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 4
1 (57-S) 2 (112-A) | 3 (14-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1890 hits.
the Black guard (2) fire on Monsters (3), scoring 801 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2691
Monsters (3) advance towards the enemy.
Monsters (3) take 3229 hits from archer fire, which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3229 (0 from close combat and 3229 from ranged)
Total casualties: 0 attackers, 14 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.