Luria Nova/Campaign Records/Offensive Campaigns/Battle in Munawai 6/5/23

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Battle of Munawai
Part of (rogue)

Date 6/5/2023
Location Munawai
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
112 Arch, 57 SF 28 other
Formations
Casualties
0 28


Battle in Munawai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  14933043 hits14 kills0 losses
2Athe Black guardRichardLuria Nova112 Archbox  13781708 hits8 kills0 losses
3DMonsters(Monsters)(rogue)28 otherline  28600 hits0 kills28 losses


Total:
2 attackers (112 Arch, 57 SF)
1 defenders (28 other)
Total combat strengths: 2871 vs. 2860

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (112-A)
     3 (28-M)
  


Astra Legionnaire (1) move closer to get better shots.
the Black guard (2) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (57-S)
2 (112-A)
   3 (28-M)
   


the Black guard (2) fire on Monsters (3), scoring 359 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 384 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 743
Monsters (3) advance towards the enemy.


Monsters (3) take 892 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 892 (0 from close combat and 892 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

   1 (57-S)
2 (112-A)
  3 (23-M)
    


the Black guard (2) fire on Monsters (3), scoring 548 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 769 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1317
Monsters (3) advance towards the enemy.


Monsters (3) take 1580 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1580 (0 from close combat and 1580 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

   1 (57-S)
2 (112-A)
 3 (14-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 1890 hits.
the Black guard (2) fire on Monsters (3), scoring 801 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2691
Monsters (3) advance towards the enemy.


Monsters (3) take 3229 hits from archer fire, which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3229 (0 from close combat and 3229 from ranged)
Total casualties: 0 attackers, 14 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.