Luria Nova/Campaign Records/Offensive Campaigns/Battle in Munawai 6/4/23
Battle of Munawai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
57 SF | 63 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 38 |
Battle in Munawai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1510 | 2325 hits | 42 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 33 other | line | 3285 | 0 hits | 0 kills | 8 losses | |
3 | D | Undead Horde | (Undead) | (rogue) | 30 other | line | 698 | 0 hits | 0 kills | 30 losses |
Total:
1 attackers (57 SF)
2 defenders (63 other)
Total combat strengths: 1510 vs. 3983
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) | 3 (30-U) | 2 (33-M) |
Astra Legionnaire (1) fire on Undead Horde (3), scoring 648 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 648
Monsters (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 551 hits from archer fire, which cause 19 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 551 (0 from close combat and 551 from ranged)
Total casualties: 0 attackers, 19 defenders
Turn No. 2
1 (57-S) | 3 (11-U) | 2 (33-M) |
Astra Legionnaire (1) fire on Undead Horde (3), scoring 441 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 441
Monsters (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 375 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 375 (0 from close combat and 375 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 3
1 (57-S) | 2 (33-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 213 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 213
Monsters (2) advance towards the enemy.
Monsters (2) take 256 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 256 (0 from close combat and 256 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 4
1 (57-S) | 2 (32-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1023 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1023
Monsters (2) advance towards the enemy.
Monsters (2) take 1228 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1228 (0 from close combat and 1228 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.