Luria Nova/Campaign Records/Offensive Campaigns/Battle in Moon Bay 5/211/22

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Battle of Moon Bay
Part of (rogue)

Date 5/20/2022
Location Moon Bay
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
62 SF 43 other
Formations
Casualties
0 40


Battle in Moon Bay

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Crimson CrusadersEliasLuria Nova62 SFbox  15595419 hits35 kills0 losses
2DMonsters(Monsters)(rogue)19 otherline  12100 hits0 kills19 losses
3DMonsters(Monsters)(rogue)11 otherline  9950 hits0 kills8 losses
4DMonsters(Monsters)(rogue)13 otherline  11500 hits0 kills13 losses


Total:
1 attackers (62 SF)
3 defenders (43 other)
Total combat strengths: 1559 vs. 3355

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (62-S)
    2 (19-M)
3 (11-M)
4 (13-M)
  


The Crimson Crusaders (1) fire on Monsters (2), scoring 341 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 341
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 409 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 409 (0 from close combat and 409 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (62-S)
   2 (16-M)
3 (11-M)
4 (13-M)
   


The Crimson Crusaders (1) fire on Monsters (2), scoring 753 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 753
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (2) take 904 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 904 (0 from close combat and 904 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

 1 (62-S)
  2 (8-M)
3 (11-M)
4 (13-M)
    


The Crimson Crusaders (1) fire on Monsters (2), scoring 748 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 748
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 898 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 898 (0 from close combat and 898 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

 1 (62-S)
  3 (11-M)
4 (13-M)
     


The Crimson Crusaders (1) fire on Monsters (3), scoring 1173 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1173
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 1408 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1408 (0 from close combat and 1408 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

 1 (62-S)
  4 (13-M)
      


The Crimson Crusaders (1) fire on Monsters (4), scoring 968 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 968
Monsters (4) advance towards the enemy.


Monsters (4) take 1162 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1162 (0 from close combat and 1162 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 6

 1 (62-S)
 4 (7-M)
       


The Crimson Crusaders (1) fire on Monsters (4), scoring 1436 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1436
Monsters (4) advance towards the enemy.


Monsters (4) take 1723 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1723 (0 from close combat and 1723 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.