Luria Nova/Campaign Records/Offensive Campaigns/Battle in Moon Bay 5/211/22
Battle of Moon Bay | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
62 SF | 43 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 40 |
Battle in Moon Bay
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Crimson Crusaders | Elias | Luria Nova | 62 SF | box | 1559 | 5419 hits | 35 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1210 | 0 hits | 0 kills | 19 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 995 | 0 hits | 0 kills | 8 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1150 | 0 hits | 0 kills | 13 losses |
Total:
1 attackers (62 SF)
3 defenders (43 other)
Total combat strengths: 1559 vs. 3355
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (62-S) | 2 (19-M) | 3 (11-M) | 4 (13-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 341 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 341
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 409 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 409 (0 from close combat and 409 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (62-S) | 2 (16-M) | 3 (11-M) | 4 (13-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 753 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 753
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (2) take 904 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 904 (0 from close combat and 904 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
1 (62-S) | 2 (8-M) | 3 (11-M) | 4 (13-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 748 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 748
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 898 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 898 (0 from close combat and 898 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 4
1 (62-S) | 3 (11-M) | 4 (13-M) |
The Crimson Crusaders (1) fire on Monsters (3), scoring 1173 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1173
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1408 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1408 (0 from close combat and 1408 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 5
1 (62-S) | 4 (13-M) |
The Crimson Crusaders (1) fire on Monsters (4), scoring 968 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 968
Monsters (4) advance towards the enemy.
Monsters (4) take 1162 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1162 (0 from close combat and 1162 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 6
1 (62-S) | 4 (7-M) |
The Crimson Crusaders (1) fire on Monsters (4), scoring 1436 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1436
Monsters (4) advance towards the enemy.
Monsters (4) take 1723 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1723 (0 from close combat and 1723 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.