Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mellifera 6/8/22

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Battle of Mellifera
Part of (rogue)

Date 6/9/2022
Location Mellifera
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
180 Inf, 11 Cav, 76 SF 21 other
Formations
Casualties
22 18


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova180 Infbox  1934724 hits4 kills11 losses
2AGold ScorpionsLeonidLuria Nova76 SFbox  19021272 hits8 kills0 losses
3APemrose InkAscelineLuria Nova11 Cavwedge  321864 hits5 kills11 losses
4DMonsters(Monsters)(rogue)21 otherline  16701453 hits22 kills18 losses


Total:
3 attackers (180 Inf, 11 Cav, 76 SF)
1 defenders (21 other)
Total combat strengths: 4157 vs. 1670

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (180-I)
3 (11-C)
2 (76-S)
   4 (21-M)
    


Gold Scorpions (2) fire on Monsters (4), scoring 246 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 246
Pemrose Ink (3) ride on, closing in on the defenders.
Blades of Conquest (1) advance towards the enemy.
Monsters (4) advance towards the enemy.


Monsters (4) take 295 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 295 (0 from close combat and 295 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (180-I)
2 (76-S)
3 (11-C)
 4 (19-M)
     


Gold Scorpions (2) fire on Monsters (4), scoring 643 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 643
Pemrose Ink (3) charge ahead, into the defenders' ranks.
Blades of Conquest (1) advance towards the enemy.


Close Combat (Center Line):
5 Luria Nova banners are visible in the melee.
Pemrose Ink (3) score 864 hits on Monsters (4).
Monsters (4) score 931 hits on Pemrose Ink (3).
Total close combat hits suffered: Attackers: 931, Defenders: 864

Pemrose Ink (3) take 931 hits in close combat, which cause 11 casualties, wiping the unit out.
Monsters (4) take 1636 hits (864 in close combat, 772 from archer fire), which cause 9 casualties.
Total hits suffered: Attackers: 931 (931 from close combat and 0 from ranged), Defenders: 1636 (864 from close combat and 772 from ranged)
Total casualties: 11 attackers, 9 defenders

Turn No. 3

  2 (76-S)
1 (180-I)
 4 (10-M)
     


Gold Scorpions (2) fire on Monsters (4), scoring 383 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 383
Blades of Conquest (1) advance towards the enemy.
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
Monsters (4) score 522 hits on Blades of Conquest (1).
Blades of Conquest (1) score 724 hits on Monsters (4) (1623 before overkill).
Total close combat hits suffered: Attackers: 522, Defenders: 724 (1623 before overkill)

Monsters (4) take 1184 hits (724 in close combat, 460 from archer fire), which cause 7 casualties, causing panicked flight among the survivors.
Blades of Conquest (1) take 522 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 522 (522 from close combat and 0 from ranged), Defenders: 1184 (724 from close combat and 460 from ranged)
Total casualties: 11 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.