Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mellifera 6/6/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Mellifera
Part of (rogue)

Date 6/6/2022
Location Mellifera
Weather Strong wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
239 Inf, 71 MI, 23 Cav, 76 SF 20 other
Formations
Casualties
18 20


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova180 Infbox  19800 hits0 kills0 losses
2AGold ScorpionsLeonidLuria Nova76 SFbox  19511340 hits7 kills0 losses
3APemrose InkAscelineLuria Nova23 Cavwedge  5801656 hits9 kills18 losses
4ASassy Sirens(not present)Luria Nova71 MIbox  810276 hits2 kills0 losses
5AWolves of FylkirNjalLuria Nova59 Infbox  8090 hits0 kills0 losses
6DMonsters(Monsters)(rogue)6 otherline  575321 hits6 kills6 losses
7DMonsters(Monsters)(rogue)14 otherline  1105670 hits12 kills14 losses


Total:
5 attackers (239 Inf, 71 MI, 23 Cav, 76 SF)
2 defenders (20 other)
Total combat strengths: 6130 vs. 1680

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (180-I)
5 (59-I)
2 (76-S)
4 (71-M)
 3 (23-C)
 6 (6-M)
7 (14-M)
   


Gold Scorpions (2) fire on Monsters (6), scoring 594 hits.
Sassy Sirens (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 594
Pemrose Ink (3) charge ahead, into the defenders' ranks.
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (7) advance towards the enemy.


Close Combat (Defender Line 1):
5 Luria Nova banners are visible in the melee.
Monsters (6) score 321 hits on Pemrose Ink (3).
Pemrose Ink (3) score 467 hits on Monsters (6).
Pemrose Ink (3) score 1189 hits on Monsters (7).
Monsters (7) score 670 hits on Pemrose Ink (3).
Total close combat hits suffered: Attackers: 991, Defenders: 1656

Monsters (6) take 1180 hits (467 in close combat, 713 from archer fire), which cause 6 casualties, wiping the unit out.
Pemrose Ink (3) take 991 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
Monsters (7) take 1189 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 991 (991 from close combat and 0 from ranged), Defenders: 2369 (1656 from close combat and 713 from ranged)
Total casualties: 18 attackers, 13 defenders

Turn No. 2

  1 (180-I)
2 (76-S)
5 (59-I)
4 (71-M)
  7 (7-M)
    


Gold Scorpions (2) fire on Monsters (7), scoring 746 hits.
Sassy Sirens (4) fire on Monsters (7), scoring 276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1022
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (7) advance towards the enemy.


Monsters (7) take 1226 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1226 (0 from close combat and 1226 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.