Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mellifera 3/25/22

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Battle of Mellifera
Part of (rogue)

Date 3/25/2022
Location Mellifera
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
173 Inf, 100 Arch, 184 SF 264 other
Formations
Casualties
95 258


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArano GaurdsCassandraLuria Nova100 Archbox  11482716 hits19 kills5 losses
2ABlades of ConquestBaelricLuria Nova173 Infbox  17182134 hits31 kills84 losses
3AGold ScorpionsLeonidLuria Nova73 SFbox  17686593 hits85 kills1 losses
4AThe Hellfire HordeOskarLuria Nova52 SFskirmish  13725181 hits79 kills3 losses
5AVihased vennadBemmyLuria Nova59 SFbox  13184563 hits59 kills2 losses
6DMonsters(Monsters)(rogue)11 otherline  920608 hits15 kills10 losses
7DMonsters(Monsters)(rogue)15 otherline  12450 hits0 kills10 losses
8DMonsters(Monsters)(rogue)30 otherline  2150939 hits23 kills30 losses
9DMonsters(Monsters)(rogue)5 otherline  495300 hits7 kills5 losses
10DMonsters(Monsters)(rogue)13 otherline  1170575 hits14 kills13 losses
11DUndead Horde(Undead)(rogue)77 otherline  1463805 hits19 kills77 losses
12DUndead Horde(Undead)(rogue)113 otherline  2290773 hits18 kills113 losses


Total:
5 attackers (173 Inf, 100 Arch, 184 SF)
7 defenders (264 other)
Total combat strengths: 7324 vs. 9733

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (100-A)
2 (173-I)
3 (73-S)
4 (52-S)
5 (59-S)
   6 (11-M)
7 (15-M)
8 (30-M)
10 (13-M)
9 (5-M)
11 (77-U)
12 (113-U)
   


Vihased vennad (5) fire on Monsters (8), scoring 500 hits.
Arano Gaurds (1) move closer to get better shots.
Gold Scorpions (3) fire on Monsters (7), scoring 914 hits.
The Hellfire Horde (4) fire on Monsters (8), scoring 261 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1675
Blades of Conquest (2) advance towards the enemy.
Undead Horde (11), Undead Horde (12), Monsters (6), Monsters (9), Monsters (7), Monsters (8) and Monsters (10) advance towards the enemy.


Monsters (7) take 1097 hits from archer fire, which cause 6 casualties.
Monsters (8) take 913 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2010 (0 from close combat and 2010 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

  1 (100-A)
2 (173-I)
3 (73-S)
4 (52-S)
5 (59-S)
  6 (11-M)
7 (9-M)
8 (25-M)
10 (13-M)
9 (5-M)
11 (77-U)
12 (113-U)
    


Gold Scorpions (3) fire on Monsters (8), scoring 983 hits.
The Hellfire Horde (4) fire on Monsters (10), scoring 571 hits.
Vihased vennad (5) fire on Monsters (6), scoring 526 hits.
Arano Gaurds (1) fire on Monsters (7), scoring 624 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2704
Blades of Conquest (2) advance towards the enemy.
Monsters (9), Monsters (8), Undead Horde (12), Monsters (10), Monsters (6), Monsters (7) and Undead Horde (11) advance towards the enemy.


Monsters (8) take 1180 hits from archer fire, which cause 7 casualties.
Monsters (10) take 685 hits from archer fire, which cause 5 casualties.
Monsters (6) take 631 hits from archer fire, which cause 4 casualties.
Monsters (7) take 749 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3245 (0 from close combat and 3245 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 3

  1 (100-A)
3 (73-S)
4 (52-S)
5 (59-S)
2 (173-I)
6 (7-M)
8 (18-M)
10 (8-M)
9 (5-M)
11 (77-U)
12 (113-U)
     


Gold Scorpions (3) fire on Monsters (8), scoring 914 hits.
The Hellfire Horde (4) fire on Monsters (10), scoring 1119 hits.
Arano Gaurds (1) fire on Monsters (6), scoring 593 hits.
Vihased vennad (5) fire on Monsters (8), scoring 1279 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3905
Monsters (8), Monsters (6), Monsters (10), Monsters (9), Undead Horde (11) and Undead Horde (12) advance towards the enemy.


Close Combat (Attacker Line 2):
Monsters (8) score 939 hits on Blades of Conquest (2).
Monsters (6) score 608 hits on Blades of Conquest (2).
Monsters (10) score 575 hits on Blades of Conquest (2).
Blades of Conquest (2) score 316 hits on Monsters (10).
Blades of Conquest (2) score 369 hits on Monsters (6).
Blades of Conquest (2) score 681 hits on Monsters (8).
Total close combat hits suffered: Attackers: 2122, Defenders: 1366

Monsters (8) take 3313 hits (681 in close combat, 2632 from archer fire), which cause 18 casualties, wiping the unit out.
Monsters (6) take 1081 hits (369 in close combat, 712 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (10) take 1659 hits (316 in close combat, 1343 from archer fire), which cause 8 casualties, wiping the unit out.
Blades of Conquest (2) take 2122 hits in close combat, which cause 51 casualties.
Total hits suffered: Attackers: 2122 (2122 from close combat and 0 from ranged), Defenders: 6053 (1366 from close combat and 4687 from ranged)
Total casualties: 51 attackers, 32 defenders

Turn No. 4

  1 (100-A)
3 (73-S)
4 (52-S)
5 (59-S)
2 (122-I)
9 (5-M)
11 (77-U)
12 (113-U)
      


Gold Scorpions (3) fire on Undead Horde (12), scoring 1596 hits.
The Hellfire Horde (4) fire on Undead Horde (11), scoring 1131 hits.
Arano Gaurds (1) fire on Monsters (9), scoring 701 hits.
Vihased vennad (5) fire on Undead Horde (12), scoring 1186 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4614
Undead Horde (11), Undead Horde (12) and Monsters (9) advance towards the enemy.


Close Combat (Attacker Line 2):
Undead Horde (11) score 562 hits on Blades of Conquest (2).
Undead Horde (12) score 540 hits on Blades of Conquest (2).
Monsters (9) score 300 hits on Blades of Conquest (2).
Blades of Conquest (2) score 41 hits on Monsters (9).
Blades of Conquest (2) score 433 hits on Undead Horde (12).
Blades of Conquest (2) score 294 hits on Undead Horde (11).
Total close combat hits suffered: Attackers: 1402, Defenders: 768

Undead Horde (11) take 1255 hits (294 in close combat, 961 from archer fire), which cause 46 casualties.
Undead Horde (12) take 2798 hits (433 in close combat, 2365 from archer fire), which cause 75 casualties.
Monsters (9) take 882 hits (41 in close combat, 841 from archer fire), which cause 5 casualties, wiping the unit out.
Blades of Conquest (2) take 1402 hits in close combat, which cause 33 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1402 (1402 from close combat and 0 from ranged), Defenders: 4935 (768 from close combat and 4167 from ranged)
Total casualties: 33 attackers, 126 defenders

Turn No. 5

  1 (100-A)
3 (73-S)
4 (52-S)
5 (59-S)
11 (31-U)
12 (38-U)
       


Vihased vennad (5) fire on Undead Horde (12), scoring 489 hits.
Gold Scorpions (3) fire on Undead Horde (11), scoring 1665 hits.
The Hellfire Horde (4) fire on Undead Horde (12), scoring 1722 hits.
Arano Gaurds (1) fire on Undead Horde (11), scoring 565 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4441
Undead Horde (12) and Undead Horde (11) advance towards the enemy.


Close Combat (Attacker Line 3):
2 Luria Nova banners are visible in the melee.
Undead Horde (12) score 129 hits on The Hellfire Horde (4).
Undead Horde (12) score 104 hits on Vihased vennad (5).
Vihased vennad (5) score 583 hits on Undead Horde (12).
Undead Horde (11) score 158 hits on Arano Gaurds (1).
Undead Horde (11) score 85 hits on Gold Scorpions (3).
Gold Scorpions (3) score 521 hits on Undead Horde (11).
The Hellfire Horde (4) score 377 hits on Undead Horde (12).
Arano Gaurds (1) score 233 hits on Undead Horde (11).
Total close combat hits suffered: Attackers: 476, Defenders: 1714

Undead Horde (12) take 2839 hits (960 in close combat, 1879 from archer fire), which cause 38 casualties, wiping the unit out.
Vihased vennad (5) take 104 hits in close combat, which cause 2 casualties.
Bemmy Nowack, Knight of Askileonhas been wounded by Undead Horde (12).
Undead Horde (11) take 2650 hits (754 in close combat, 1896 from archer fire), which cause 31 casualties, wiping the unit out.
Gold Scorpions (3) take 85 hits in close combat, which cause 1 casualties.
The Hellfire Horde (4) take 129 hits in close combat, which cause 3 casualties.
Arano Gaurds (1) take 158 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 476 (476 from close combat and 0 from ranged), Defenders: 5489 (1714 from close combat and 3775 from ranged)
Total casualties: 11 attackers, 69 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 20 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.