Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mellifera 11/4/23

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Battle of Mellifera
Part of (rogue)

Date 11/4/2023
Location Mellifera
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
147 MI, 9 Cav, 167 SF 22 other
Formations
no particular formation
Casualties
9 21


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova60 SFline  1092388 hits2 kills0 losses
2AAstra LegionnaireLanceLuria Nova62 SFwedge  13321688 hits9 kills0 losses
3AJenassariesJenasLuria Nova45 SFbox  10711104 hits4 kills0 losses
4ARaging Sea ChargersTybaltLuria Nova9 Cavwedge  264589 hits2 kills9 losses
5AWinged PhalanxNjalLuria Nova147 MIline  1447619 hits2 kills0 losses
6DMonsters(Monsters)(rogue)6 otherline  6650 hits0 kills5 losses
7DMonsters(Monsters)(rogue)16 otherline  1335577 hits9 kills16 losses


Total:
5 attackers (147 MI, 9 Cav, 167 SF)
2 defenders (22 other)
Total combat strengths: 5206 vs. 2000

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (60-S)
4 (9-C)
3 (45-S)
5 (147-M)
2 (62-S)
    6 (6-M)
7 (16-M)
  


Argent Guard (1) move closer to get better shots.
Winged Phalanx (5) move closer to get better shots.
Astra Legionnaire (2) fire on Monsters (7), scoring 356 hits.
Jenassaries (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 356
Raging Sea Chargers (4) ride on, closing in on the defenders.
Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (7) take 427 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 427 (0 from close combat and 427 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (60-S)
2 (62-S)
3 (45-S)
4 (9-C)
5 (147-M)
   6 (6-M)
7 (13-M)
   


Jenassaries (3) fire on Monsters (7), scoring 381 hits.
Astra Legionnaire (2) fire on Monsters (6), scoring 469 hits.
Argent Guard (1) fire on Monsters (7), scoring 145 hits.
Winged Phalanx (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 995
Raging Sea Chargers (4) ride on, closing in on the defenders.
Monsters (7) and Monsters (6) advance towards the enemy.


Monsters (7) take 631 hits from archer fire, which cause 4 casualties.
Monsters (6) take 563 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1194 (0 from close combat and 1194 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

  1 (60-S)
2 (62-S)
3 (45-S)
5 (147-M)
4 (9-C)
7 (9-M)
    


Argent Guard (1) fire on Monsters (7), scoring 243 hits.
Winged Phalanx (5) fire on Monsters (7), scoring 619 hits.
Jenassaries (3) fire on Monsters (7), scoring 723 hits.
Astra Legionnaire (2) fire on Monsters (7), scoring 863 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2448
Raging Sea Chargers (4) charge forward.


Close Combat (Defender Line 1):
Raging Sea Chargers (4) score 589 hits on Monsters (7).
Monsters (7) score 577 hits on Raging Sea Chargers (4).
Total close combat hits suffered: Attackers: 577, Defenders: 589

Raging Sea Chargers (4) take 577 hits in close combat, which cause 9 casualties, wiping the unit out.
Monsters (7) take 3527 hits (589 in close combat, 2938 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 577 (577 from close combat and 0 from ranged), Defenders: 3527 (589 from close combat and 2938 from ranged)
Total casualties: 9 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.