Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mellifera 10/17/22

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Battle of Mellifera
Part of (rogue)

Date 10/17/2022
Location Mellifera
Weather No wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
264 Inf, 70 MI, 327 SF 285 other
Formations
Casualties
264 274


Battle in Mellifera

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Aleph Bet Aylwin Luria Nova 70 SF box 1395 2817 27 0
2 A Artois Guard Claude Luria Nova 70 MI box 900 1408 10 0
3 A Blades of Conquest Baelric Luria Nova 194 Inf box 1675 2623 44 194
4 A Felsenbachi Bolt Throwers Moria Luria Nova 69 SF box 1432 4123 53 0
5 A Gold Scorpions Leonid Luria Nova 60 SF box 1525 4919 39 0
6 A The Hellfire Horde Oskar Luria Nova 66 SF skirmish 1586 5051 51 0
7 A The Imperium Hunters Lance Luria Nova 62 SF wedge 1537 6012 72 0
8 A Wolves of Fylkir Njal Luria Nova 70 Inf box 820 615 3 70
9 D Monsters (Monsters) (rogue) 27 other line 2585 4377 95 27
10 D Monsters (Monsters) (rogue) 8 other line 1040 9 0 8
11 D Monsters (Monsters) (rogue) 8 other line 730 363 11 7
12 D Monsters (Monsters) (rogue) 15 other line 1465 2618 59 5
13 D Undead Horde (Undead) (rogue) 111 other line 3070 3316 99 111
14 D Undead Horde (Undead) (rogue) 116 other line 2833 0 0 116


Total:
8 attackers (264 Inf, 70 MI, 327 SF)
6 defenders (285 other)
Total combat strengths: 10870 vs. 11723

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

Knight Baelric Aboolio is spotted reading from the Ducal Compendium.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-S)
2 (70-M)
3 (194-I)
8 (70-I)
4 (69-S)
5 (60-S)
6 (66-S)
7 (62-S)
   14 (116-U)
9 (27-M)
11 (8-M)
12 (15-M)
13 (111-U)
10 (8-M)
  


Artois Guard (2) move closer to get better shots.
The Hellfire Horde (6) fire on Undead Horde (14), scoring 1016 hits.
Aleph Bet (1) fire on Undead Horde (14), scoring 520 hits.
Felsenbachi Bolt Throwers (4) fire on Undead Horde (14), scoring 475 hits.
The Imperium Hunters (7) fire on Undead Horde (14), scoring 474 hits.
Gold Scorpions (5) fire on Undead Horde (14), scoring 324 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2809
Blades of Conquest (3) and Wolves of Fylkir (8) advance towards the enemy.
Monsters (9), Undead Horde (14), Monsters (10), Monsters (12), Monsters (11) and Undead Horde (13) advance towards the enemy.


Undead Horde (14) take 2388 hits from archer fire, which cause 61 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2388 (0 from close combat and 2388 from ranged)
Total casualties: 0 attackers, 61 defenders

Turn No. 2

 1 (70-S)
2 (70-M)
3 (194-I)
4 (69-S)
5 (60-S)
6 (66-S)
7 (62-S)
8 (70-I)
  14 (55-U)
9 (27-M)
11 (8-M)
12 (15-M)
13 (111-U)
10 (8-M)
   


Artois Guard (2) fire on Undead Horde (14), scoring 366 hits.
Gold Scorpions (5) fire on Undead Horde (14), scoring 1146 hits.
The Imperium Hunters (7) fire on Undead Horde (14), scoring 788 hits.
Felsenbachi Bolt Throwers (4) fire on Undead Horde (14), scoring 1033 hits.
Aleph Bet (1) fire on Undead Horde (14), scoring 524 hits.
The Hellfire Horde (6) fire on Undead Horde (14), scoring 642 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4499
Wolves of Fylkir (8) and Blades of Conquest (3) advance towards the enemy.
Monsters (12), Monsters (9), Monsters (11), Undead Horde (14), Undead Horde (13) and Monsters (10) advance towards the enemy.


Undead Horde (14) take 3824 hits from archer fire, which cause 55 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3824 (0 from close combat and 3824 from ranged)
Total casualties: 0 attackers, 55 defenders

Turn No. 3

 1 (70-S)
2 (70-M)
4 (69-S)
5 (60-S)
6 (66-S)
7 (62-S)
3 (194-I)
8 (70-I)
 9 (27-M)
11 (8-M)
12 (15-M)
13 (111-U)
10 (8-M)
    


Felsenbachi Bolt Throwers (4) fire on Undead Horde (13), scoring 767 hits.
The Hellfire Horde (6) fire on Monsters (9), scoring 1343 hits.
The Imperium Hunters (7) fire on Undead Horde (13), scoring 1335 hits.
Aleph Bet (1) fire on Monsters (12), scoring 294 hits.
Artois Guard (2) fire on Monsters (12), scoring 221 hits.
Gold Scorpions (5) fire on Monsters (11), scoring 952 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4912
Blades of Conquest (3) and Wolves of Fylkir (8) advance towards the enemy.
Monsters (11), Monsters (10), Monsters (12), Monsters (9) and Undead Horde (13) advance towards the enemy.


Close Combat (Attacker Line 1):
25 Luria Nova banners are visible in the melee.
Monsters (11) score 363 hits on Blades of Conquest (3).
Blades of Conquest (3) score 1525 hits on Undead Horde (13).
Blades of Conquest (3) score 165 hits on Monsters (11).
Monsters (12) score 1474 hits on Wolves of Fylkir (8).
Monsters (9) score 2567 hits on Wolves of Fylkir (8).
Wolves of Fylkir (8) score 442 hits on Monsters (9).
Wolves of Fylkir (8) score 173 hits on Monsters (12).
Undead Horde (13) score 2267 hits on Blades of Conquest (3).
Total close combat hits suffered: Attackers: 6671, Defenders: 2305

Monsters (11) take 1307 hits (165 in close combat, 1142 from archer fire), which cause 7 casualties, causing panicked flight among the survivors.
Blades of Conquest (3) take 2630 hits in close combat, which cause 80 casualties.
Baelric Aboolio, Knight of Askileonhas been wounded by Monsters (11).
Monsters (12) take 791 hits (173 in close combat, 618 from archer fire), which cause 4 casualties.
Monsters (9) take 2054 hits (442 in close combat, 1612 from archer fire), which cause 10 casualties.
Wolves of Fylkir (8) take 4041 hits in close combat, which cause 70 casualties, wiping the unit out.
Njal Fylkir, Margrave of Poryatuhas been wounded by Monsters (12).
Undead Horde (13) take 3312 hits (1525 in close combat, 1787 from archer fire), which cause 74 casualties.
Total hits suffered: Attackers: 6671 (6671 from close combat and 0 from ranged), Defenders: 7464 (2305 from close combat and 5159 from ranged)
Total casualties: 150 attackers, 95 defenders

Turn No. 4

 1 (70-S)
2 (70-M)
4 (69-S)
5 (60-S)
6 (66-S)
7 (62-S)
 3 (114-I)
9 (17-M)
12 (11-M)
13 (37-U)
10 (8-M)
     


Aleph Bet (1) fire on Monsters (10), scoring 546 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (10), scoring 817 hits.
Gold Scorpions (5) fire on Monsters (10), scoring 549 hits.
The Hellfire Horde (6) fire on Monsters (10), scoring 1186 hits.
The Imperium Hunters (7) fire on Monsters (10), scoring 1211 hits.
Artois Guard (2) fire on Monsters (10), scoring 380 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4689
Monsters (10) advance towards the enemy.


Close Combat (Attacker Line 1):
21 Luria Nova banners are visible in the melee.
Undead Horde (13) score 1049 hits on Blades of Conquest (3).
Monsters (9) score 1810 hits on Blades of Conquest (3).
Blades of Conquest (3) score 314 hits on Undead Horde (13).
Blades of Conquest (3) score 277 hits on Monsters (9).
Blades of Conquest (3) score 129 hits on Monsters (10).
Blades of Conquest (3) score 213 hits on Monsters (12).
Monsters (12) score 1144 hits on Blades of Conquest (3).
Monsters (10) score 9 hits on Blades of Conquest (3).
Total close combat hits suffered: Attackers: 4012, Defenders: 933

Undead Horde (13) take 314 hits in close combat, which cause 7 casualties.
Monsters (9) take 277 hits in close combat, which cause 1 casualties.
Blades of Conquest (3) take 4012 hits in close combat, which cause 114 casualties, wiping the unit out.
Monsters (12) take 213 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Monsters (10) take 5756 hits (129 in close combat, 5627 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 4012 (4012 from close combat and 0 from ranged), Defenders: 6560 (933 from close combat and 5627 from ranged)
Total casualties: 114 attackers, 17 defenders

Turn No. 5

 1 (70-S)
2 (70-M)
4 (69-S)
5 (60-S)
6 (66-S)
7 (62-S)
 9 (16-M)
13 (30-U)
      


Gold Scorpions (5) fire on Monsters (9), scoring 1948 hits.
Artois Guard (2) fire on Undead Horde (13), scoring 441 hits.
The Hellfire Horde (6) fire on Undead Horde (13), scoring 864 hits.
Felsenbachi Bolt Throwers (4) fire on Undead Horde (13), scoring 1031 hits.
Aleph Bet (1) fire on Monsters (9), scoring 933 hits.
The Imperium Hunters (7) fire on Undead Horde (13), scoring 2204 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 7421
Monsters (9) and Undead Horde (13) advance towards the enemy.


Monsters (9) take 3457 hits from archer fire, which cause 16 casualties, wiping the unit out.
Undead Horde (13) take 3859 hits from archer fire, which cause 30 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 7316 (0 from close combat and 7316 from ranged)
Total casualties: 0 attackers, 46 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.