Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mattan Dews 3/10/23

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Battle of Mattan Dews
Part of D'Hara

Date 3/10/2023
Location Mattan Dews
Weather Calm wind
Result After 8 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova D'Hara
Commanders
Strength
110 MI, 63 Arch 57 Arch, 40 Cav
Formations
Casualties
46 80


Battle in Mattan Dews

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ARed HailHamishLuria Nova63 Archskirmish  8141929 hits46 kills8 losses
2ATidal Beast BreakersTybaltLuria Nova110 MIskirmish  12401728 hits40 kills38 losses
3DEastern defense(militia/guard unit)D'Hara16 Archline  154126 hits2 kills16 losses
4DGUARDS(militia/guard unit)D'Hara41 Archline  573864 hits23 kills31 losses
5DJoyous Venture(militia/guard unit)D'Hara40 Cavline  859879 hits21 kills33 losses


Total:
2 attackers (110 MI, 63 Arch)
3 defenders (57 Arch, 40 Cav)
Total combat strengths: 2054 vs. 1586

The region owner D'Hara and their allies defend.
The Luria Nova troops attack because they are at war with D'Hara.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (110-M)
 1 (63-A)
   3 (16-A)
4 (41-A)
5 (40-C)
   


Eastern defense (3) fire on Red Hail (1), scoring 19 hits.
Tidal Beast Breakers (2) move closer to get better shots.
Red Hail (1) fire on Joyous Venture (5), scoring 142 hits.
GUARDS (4) fire on Red Hail (1), scoring 107 hits.
Total ranged hits suffered: Attackers: 126, Defenders: 142
Joyous Venture (5) stay in their defensive position, awaiting an opportunity to charge.


Joyous Venture (5) take 129 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Red Hail (1) take 126 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 126 (0 from close combat and 126 from ranged), Defenders: 129 (0 from close combat and 129 from ranged)
Total casualties: 4 attackers, 3 defenders

Turn No. 2

  2 (110-M)
1 (59-A)
   3 (16-A)
4 (41-A)
5 (37-C)
   


Eastern defense (3) fire on Red Hail (1), scoring 14 hits.
GUARDS (4) fire on Red Hail (1), scoring 116 hits.
Red Hail (1) fire on Joyous Venture (5), scoring 222 hits.
Tidal Beast Breakers (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 130, Defenders: 222
Joyous Venture (5) stay in their defensive position, awaiting an opportunity to charge.


Joyous Venture (5) take 202 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Red Hail (1) take 130 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 130 (0 from close combat and 130 from ranged), Defenders: 202 (0 from close combat and 202 from ranged)
Total casualties: 4 attackers, 4 defenders

Turn No. 3

   1 (55-A)
2 (110-M)
   3 (16-A)
4 (41-A)
5 (33-C)
   


Red Hail (1) fire on Joyous Venture (5), scoring 194 hits.
GUARDS (4) fire on Tidal Beast Breakers (2), scoring 81 hits.
Tidal Beast Breakers (2) move closer to get better shots.
Eastern defense (3) fire on Tidal Beast Breakers (2), scoring 23 hits.
Total ranged hits suffered: Attackers: 104, Defenders: 194
Joyous Venture (5) stay in their defensive position, awaiting an opportunity to charge.


Joyous Venture (5) take 176 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Tidal Beast Breakers (2) take 104 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 104 (0 from close combat and 104 from ranged), Defenders: 176 (0 from close combat and 176 from ranged)
Total casualties: 2 attackers, 4 defenders

Turn No. 4

   1 (55-A)
2 (108-M)
  3 (16-A)
4 (41-A)
5 (29-C)
   


Red Hail (1) fire on Joyous Venture (5), scoring 223 hits.
GUARDS (4) fire on Tidal Beast Breakers (2), scoring 103 hits.
Tidal Beast Breakers (2) fire on GUARDS (4), scoring 371 hits.
Eastern defense (3) fire on Tidal Beast Breakers (2), scoring 22 hits.
Total ranged hits suffered: Attackers: 125, Defenders: 594
Joyous Venture (5) ride on, closing in on the enemy.


Joyous Venture (5) take 223 hits from archer fire, which cause 5 casualties.
GUARDS (4) take 337 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Tidal Beast Breakers (2) take 125 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 125 (0 from close combat and 125 from ranged), Defenders: 560 (0 from close combat and 560 from ranged)
Total casualties: 3 attackers, 12 defenders

Turn No. 5

   1 (55-A)
2 (105-M)
5 (24-C)
 3 (16-A)
4 (34-A)
   


Red Hail (1) fire on Joyous Venture (5), scoring 354 hits.
GUARDS (4) fire on Tidal Beast Breakers (2), scoring 115 hits.
Eastern defense (3) fire on Tidal Beast Breakers (2), scoring 17 hits.
Tidal Beast Breakers (2) fire on Joyous Venture (5), scoring 311 hits.
Total ranged hits suffered: Attackers: 132, Defenders: 665
Joyous Venture (5) charge forward.


Close Combat (Attacker Line 1):
1 Luria Nova banners are visible in the melee.
Joyous Venture (5) score 879 hits on Tidal Beast Breakers (2).
Tidal Beast Breakers (2) score 146 hits on Joyous Venture (5).
Total close combat hits suffered: Attackers: 879, Defenders: 146

Joyous Venture (5) take 811 hits (146 in close combat, 665 from archer fire), which cause 17 casualties, making the unit retreat from the battlefield.
Tidal Beast Breakers (2) take 1011 hits (879 in close combat, 132 from archer fire), which cause 24 casualties.
Tybalt Tideweaver, Knight of Giaskhas been wounded by Joyous Venture (5).
Total hits suffered: Attackers: 1011 (879 from close combat and 132 from ranged), Defenders: 811 (146 from close combat and 665 from ranged)
Total casualties: 24 attackers, 17 defenders

Turn No. 6

   1 (55-A)
2 (81-M)
  3 (16-A)
4 (34-A)
   


Eastern defense (3) fire on Tidal Beast Breakers (2), scoring 18 hits.
Tidal Beast Breakers (2) fire on GUARDS (4), scoring 274 hits.
Red Hail (1) fire on Eastern defense (3), scoring 223 hits.
GUARDS (4) fire on Tidal Beast Breakers (2), scoring 144 hits.
Total ranged hits suffered: Attackers: 162, Defenders: 497


Eastern defense (3) take 203 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Tidal Beast Breakers (2) take 162 hits from archer fire, which cause 4 casualties.
GUARDS (4) take 249 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Total hits suffered: Attackers: 162 (0 from close combat and 162 from ranged), Defenders: 452 (0 from close combat and 452 from ranged)
Total casualties: 4 attackers, 14 defenders

Turn No. 7

   1 (55-A)
2 (77-M)
  3 (7-A)
4 (29-A)
   


Eastern defense (3) fire on Tidal Beast Breakers (2), scoring 13 hits.
Red Hail (1) fire on GUARDS (4), scoring 295 hits.
Tidal Beast Breakers (2) fire on Eastern defense (3), scoring 253 hits.
GUARDS (4) fire on Tidal Beast Breakers (2), scoring 127 hits.
Total ranged hits suffered: Attackers: 140, Defenders: 548


Eastern defense (3) take 230 hits from archer fire (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Tidal Beast Breakers (2) take 140 hits from archer fire, which cause 3 casualties.
GUARDS (4) take 268 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Total hits suffered: Attackers: 140 (0 from close combat and 140 from ranged), Defenders: 498 (0 from close combat and 498 from ranged)
Total casualties: 3 attackers, 13 defenders

Turn No. 8

   1 (55-A)
2 (74-M)
  4 (23-A)
   


GUARDS (4) fire on Tidal Beast Breakers (2), scoring 71 hits.
Tidal Beast Breakers (2) fire on GUARDS (4), scoring 373 hits.
Red Hail (1) fire on GUARDS (4), scoring 276 hits.
Total ranged hits suffered: Attackers: 71, Defenders: 649


GUARDS (4) take 590 hits from archer fire (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Tidal Beast Breakers (2) take 71 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 71 (0 from close combat and 71 from ranged), Defenders: 590 (0 from close combat and 590 from ranged)
Total casualties: 2 attackers, 13 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.