Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maraba 8/2/23
Battle of Maraba | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
272 SF | 42 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 38 |
Battle in Maraba
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1519 | 1416 hits | 8 kills | 0 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 73 SF | box | 1609 | 1636 hits | 11 kills | 0 losses | |
3 | A | Jenassaries | Jenas | Luria Nova | 60 SF | box | 1415 | 1468 hits | 9 kills | 0 losses | |
4 | A | The End | Samson | Luria Nova | 72 SF | line | 1448 | 621 hits | 3 kills | 0 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 720 | 0 hits | 0 kills | 9 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 915 | 0 hits | 0 kills | 12 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 1260 | 0 hits | 0 kills | 17 losses |
Total:
4 attackers (272 SF)
3 defenders (42 other)
Total combat strengths: 5991 vs. 2895
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Dame Moria Igelfeld is spotted wearing the Forgotten Ring.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (72-S) | 1 (67-S) 2 (73-S) 3 (60-S) | 7 (17-M) | 5 (13-M) 6 (12-M) |
Jenassaries (3) fire on Monsters (7), scoring 447 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 373 hits.
The End (4) move closer to get better shots.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 407 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1227
Monsters (7), Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (7) take 1472 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1472 (0 from close combat and 1472 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (67-S) 2 (73-S) 3 (60-S) 4 (72-S) | 7 (9-M) | 5 (13-M) 6 (12-M) |
Astra Legionnaire (1) fire on Monsters (7), scoring 589 hits.
Jenassaries (3) fire on Monsters (7), scoring 431 hits.
The End (4) fire on Monsters (7), scoring 387 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 651 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2058
Monsters (6), Monsters (7) and Monsters (5) advance towards the enemy.
Monsters (7) take 2470 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2470 (0 from close combat and 2470 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (67-S) 2 (73-S) 3 (60-S) 4 (72-S) | 5 (13-M) 6 (12-M) |
Astra Legionnaire (1) fire on Monsters (6), scoring 454 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (5), scoring 578 hits.
The End (4) fire on Monsters (6), scoring 234 hits.
Jenassaries (3) fire on Monsters (6), scoring 590 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1856
Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (5) take 694 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (6) take 1534 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2228 (0 from close combat and 2228 from ranged)
Total casualties: 0 attackers, 21 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.