Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maraba 11/1/23

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Battle of Maraba
Part of (rogue)

Date 11/1/2023
Location Maraba
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
147 MI, 57 Cav, 231 SF 94 other
Formations
no particular formation
Casualties
44 94


Battle in Maraba

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova60 SFline  11401101 hits3 kills0 losses
2AAstra LegionnaireLanceLuria Nova68 SFwedge  15652935 hits47 kills0 losses
3AHellersRojakLuria Nova58 SFline  13911035 hits7 kills0 losses
4AJenassariesJenasLuria Nova45 SFbox  11562529 hits6 kills0 losses
5APhrycian CataphractsOskarLuria Nova35 Cavwedge  7382118 hits6 kills28 losses
6ARaging Sea ChargersTybaltLuria Nova22 Cavwedge  5101765 hits24 kills16 losses
7AWinged PhalanxNjalLuria Nova147 MIline  15521627 hits4 kills0 losses
8DMonsters(Monsters)(rogue)5 otherline  7400 hits0 kills5 losses
9DMonsters(Monsters)(rogue)13 otherline  151513 hits0 kills13 losses
10DMonsters(Monsters)(rogue)16 otherline  1785996 hits28 kills16 losses
11DUndead Horde(Undead)(rogue)60 otherline  1240410 hits16 kills60 losses


Total:
7 attackers (147 MI, 57 Cav, 231 SF)
4 defenders (94 other)
Total combat strengths: 8052 vs. 5280

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (60-S)
3 (58-S)
5 (35-C)
6 (22-C)
2 (68-S)
4 (45-S)
7 (147-M)
   10 (16-M)
11 (60-U)
9 (13-M)
8 (5-M)
  


Hellers (3) fire on Monsters (10), scoring 270 hits.
Argent Guard (1) fire on Monsters (10), scoring 275 hits.
Winged Phalanx (7) move closer to get better shots.
Astra Legionnaire (2) fire on Undead Horde (11), scoring 800 hits.
Jenassaries (4) fire on Monsters (10), scoring 380 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1725
Raging Sea Chargers (6) and Phrycian Cataphracts (5) ride on, closing in on the defenders.
Monsters (9), Monsters (10), Monsters (8) and Undead Horde (11) advance towards the enemy.


Monsters (10) take 1110 hits from archer fire, which cause 4 casualties.
Undead Horde (11) take 680 hits from archer fire, which cause 22 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1790 (0 from close combat and 1790 from ranged)
Total casualties: 0 attackers, 26 defenders

Turn No. 2

 1 (60-S)
3 (58-S)
2 (68-S)
4 (45-S)
5 (35-C)
6 (22-C)
7 (147-M)
 10 (12-M)
11 (38-U)
9 (13-M)
8 (5-M)
   


Jenassaries (4) fire on Monsters (10), scoring 742 hits.
Astra Legionnaire (2) fire on Undead Horde (11), scoring 840 hits.
Argent Guard (1) fire on Monsters (10), scoring 397 hits.
Hellers (3) fire on Undead Horde (11), scoring 190 hits.
Winged Phalanx (7) fire on Monsters (10), scoring 454 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2623
Raging Sea Chargers (6) and Phrycian Cataphracts (5) charge ahead, into the defenders' ranks.
Monsters (8) and Monsters (9) advance towards the enemy.


Close Combat (Center Line):
Monsters (10) score 996 hits on Phrycian Cataphracts (5).
Undead Horde (11) score 410 hits on Raging Sea Chargers (6).
Raging Sea Chargers (6) score 748 hits on Monsters (9).
Raging Sea Chargers (6) score 1017 hits on Undead Horde (11).
Monsters (9) score 13 hits on Raging Sea Chargers (6).
Phrycian Cataphracts (5) score 2118 hits on Monsters (10).
Total close combat hits suffered: Attackers: 1419, Defenders: 3883

Monsters (10) take 4030 hits (2118 in close combat, 1912 from archer fire), which cause 12 casualties, wiping the unit out.
Undead Horde (11) take 1893 hits (1017 in close combat, 876 from archer fire), which cause 38 casualties, wiping the unit out.
Raging Sea Chargers (6) take 423 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Monsters (9) take 748 hits in close combat, which cause 4 casualties.
Phrycian Cataphracts (5) take 996 hits in close combat, which cause 28 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1419 (1419 from close combat and 0 from ranged), Defenders: 6671 (3883 from close combat and 2788 from ranged)
Total casualties: 44 attackers, 54 defenders

Turn No. 3

 1 (60-S)
3 (58-S)
2 (68-S)
4 (45-S)
7 (147-M)
 9 (9-M)
8 (5-M)
    


Argent Guard (1) fire on Monsters (9), scoring 177 hits.
Jenassaries (4) fire on Monsters (9), scoring 607 hits.
Astra Legionnaire (2) fire on Monsters (9), scoring 885 hits.
Winged Phalanx (7) fire on Monsters (9), scoring 567 hits.
Hellers (3) fire on Monsters (9), scoring 190 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2426
Monsters (8) and Monsters (9) advance towards the enemy.


Monsters (9) take 2911 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2911 (0 from close combat and 2911 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

 1 (60-S)
3 (58-S)
2 (68-S)
4 (45-S)
7 (147-M)
 8 (5-M)
     


Astra Legionnaire (2) fire on Monsters (8), scoring 410 hits.
Winged Phalanx (7) fire on Monsters (8), scoring 606 hits.
Hellers (3) fire on Monsters (8), scoring 385 hits.
Jenassaries (4) fire on Monsters (8), scoring 800 hits.
Argent Guard (1) fire on Monsters (8), scoring 252 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2453
Monsters (8) advance towards the enemy.


Monsters (8) take 2944 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2944 (0 from close combat and 2944 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.