Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maraba 10/30/23

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Battle of Maraba
Part of (rogue)

Date 10/30/2023
Location Maraba
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
161 MI, 113 Cav, 231 SF 163 other
Formations
no particular formation
Casualties
165 143


Battle in Maraba

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova60 SFskirmish  11442499 hits11 kills0 losses
2AAstra LegionnaireLanceLuria Nova68 SFwedge  16035365 hits39 kills0 losses
3AHellersRojakLuria Nova58 SFline  14132837 hits32 kills0 losses
4AJenassariesJenasLuria Nova45 SFbox  11872883 hits10 kills0 losses
5APhrycian CataphractsOskarLuria Nova79 Cavwedge  13643210 hits15 kills79 losses
6ARaging Sea ChargersTybaltLuria Nova34 Cavwedge  6981645 hits19 kills34 losses
7AWinged PhalanxNjalLuria Nova161 MIline  17083567 hits13 kills52 losses
8DMonsters(Monsters)(rogue)16 otherline  195519 hits1 kills16 losses
9DMonsters(Monsters)(rogue)24 otherline  255523 hits1 kills16 losses
10DMonsters(Monsters)(rogue)29 otherline  29701381 hits27 kills20 losses
11DMonsters(Monsters)(rogue)39 otherline  39405251 hits129 kills36 losses
12DUndead Horde(Undead)(rogue)55 otherline  1023343 hits7 kills55 losses


Total:
7 attackers (161 MI, 113 Cav, 231 SF)
5 defenders (163 other)
Total combat strengths: 9117 vs. 12443

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (58-S)
5 (79-C)
6 (34-C)
1 (60-S)
2 (68-S)
4 (45-S)
7 (161-M)
   10 (29-M)
12 (55-U)
9 (24-M)
11 (39-M)
8 (16-M)
  


Jenassaries (4) fire on Monsters (10), scoring 462 hits.
Winged Phalanx (7) move closer to get better shots.
Astra Legionnaire (2) fire on Monsters (10), scoring 868 hits.
Hellers (3) fire on Undead Horde (12), scoring 348 hits.
Argent Guard (1) fire on Monsters (10), scoring 151 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1829
Phrycian Cataphracts (5) and Raging Sea Chargers (6) ride on, closing in on the defenders.
Monsters (10), Undead Horde (12), Monsters (9), Monsters (11) and Monsters (8) advance towards the enemy.


Monsters (10) take 1777 hits from archer fire, which cause 7 casualties.
Undead Horde (12) take 296 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2073 (0 from close combat and 2073 from ranged)
Total casualties: 0 attackers, 19 defenders

Turn No. 2

 3 (58-S)
1 (60-S)
2 (68-S)
4 (45-S)
5 (79-C)
6 (34-C)
7 (161-M)
 10 (22-M)
12 (43-U)
9 (24-M)
11 (39-M)
8 (16-M)
   


Argent Guard (1) fire on Monsters (10), scoring 703 hits.
Jenassaries (4) fire on Monsters (10), scoring 753 hits.
Hellers (3) fire on Undead Horde (12), scoring 486 hits.
Astra Legionnaire (2) fire on Undead Horde (12), scoring 1051 hits.
Winged Phalanx (7) fire on Monsters (10), scoring 593 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3586
Raging Sea Chargers (6) and Phrycian Cataphracts (5) charge ahead, into the defenders' ranks.
Monsters (8), Monsters (11) and Monsters (9) advance towards the enemy.


Close Combat (Center Line):
Monsters (11) score 3324 hits on Phrycian Cataphracts (5).
Monsters (10) score 1381 hits on Raging Sea Chargers (6).
Raging Sea Chargers (6) score 810 hits on Undead Horde (12).
Raging Sea Chargers (6) score 835 hits on Monsters (10).
Monsters (9) score 23 hits on Phrycian Cataphracts (5).
Undead Horde (12) score 343 hits on Raging Sea Chargers (6).
Phrycian Cataphracts (5) score 1260 hits on Monsters (9).
Phrycian Cataphracts (5) score 1950 hits on Monsters (11).
Total close combat hits suffered: Attackers: 5071, Defenders: 4855

Monsters (11) take 1950 hits in close combat, which cause 8 casualties.
Monsters (10) take 3294 hits (835 in close combat, 2459 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Raging Sea Chargers (6) take 1724 hits in close combat, which cause 34 casualties, wiping the unit out.
Tybalt Tideweaver, Empyreus of Luria Nova, Earl of Dantooine, Marshal of the Novan Wrathhas been wounded by Undead Horde (12).
Monsters (9) take 1260 hits in close combat, which cause 7 casualties.
Undead Horde (12) take 2116 hits (810 in close combat, 1306 from archer fire), which cause 43 casualties, wiping the unit out.
Phrycian Cataphracts (5) take 3347 hits in close combat, which cause 79 casualties, wiping the unit out.
Total hits suffered: Attackers: 5071 (5071 from close combat and 0 from ranged), Defenders: 8620 (4855 from close combat and 3765 from ranged)
Total casualties: 113 attackers, 71 defenders

Turn No. 3

 3 (58-S)
1 (60-S)
2 (68-S)
4 (45-S)
7 (161-M)
 9 (17-M)
11 (31-M)
8 (16-M)
    


Argent Guard (1) fire on Monsters (11), scoring 472 hits.
Jenassaries (4) fire on Monsters (11), scoring 307 hits.
Astra Legionnaire (2) fire on Monsters (9), scoring 1261 hits.
Winged Phalanx (7) fire on Monsters (11), scoring 823 hits.
Hellers (3) fire on Monsters (11), scoring 396 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3259
Monsters (11), Monsters (8) and Monsters (9) advance towards the enemy.


Monsters (11) take 2398 hits from archer fire, which cause 10 casualties.
Monsters (9) take 1513 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3911 (0 from close combat and 3911 from ranged)
Total casualties: 0 attackers, 19 defenders

Turn No. 4

 3 (58-S)
1 (60-S)
2 (68-S)
4 (45-S)
7 (161-M)
11 (21-M)
8 (16-M)
     


Hellers (3) fire on Monsters (11), scoring 669 hits.
Argent Guard (1) fire on Monsters (11), scoring 625 hits.
Astra Legionnaire (2) fire on Monsters (11), scoring 759 hits.
Jenassaries (4) fire on Monsters (11), scoring 590 hits.
Winged Phalanx (7) fire on Monsters (11), scoring 668 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3311
Monsters (11) and Monsters (8) advance towards the enemy.


Close Combat (Attacker Line 2):
5 Luria Nova banners are visible in the melee.
Monsters (11) score 1927 hits on Winged Phalanx (7).
Winged Phalanx (7) score 524 hits on Monsters (11).
Total close combat hits suffered: Attackers: 1927, Defenders: 524

Monsters (11) take 4497 hits (524 in close combat, 3973 from archer fire), which cause 18 casualties, making the unit retreat from the battlefield.
Winged Phalanx (7) take 1927 hits in close combat, which cause 51 casualties.
Njal Fylkir, Margrave of Sallowtownhas been wounded by Monsters (11).
Total hits suffered: Attackers: 1927 (1927 from close combat and 0 from ranged), Defenders: 4497 (524 from close combat and 3973 from ranged)
Total casualties: 51 attackers, 18 defenders

Turn No. 5

 3 (58-S)
1 (60-S)
2 (68-S)
4 (45-S)
7 (110-M)
8 (16-M)
      


Winged Phalanx (7) fire on Monsters (8), scoring 441 hits.
Astra Legionnaire (2) fire on Monsters (8), scoring 1426 hits.
Jenassaries (4) fire on Monsters (8), scoring 771 hits.
Hellers (3) fire on Monsters (8), scoring 938 hits.
Argent Guard (1) fire on Monsters (8), scoring 548 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4124
Monsters (8) advance towards the enemy.


Close Combat (Attacker Line 2):
5 Luria Nova banners are visible in the melee.
Winged Phalanx (7) score 518 hits on Monsters (8).
Monsters (8) score 19 hits on Winged Phalanx (7).
Total close combat hits suffered: Attackers: 19, Defenders: 518

Winged Phalanx (7) take 19 hits in close combat, which cause 1 casualties.
Monsters (8) take 5467 hits (518 in close combat, 4949 from archer fire), which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 19 (19 from close combat and 0 from ranged), Defenders: 5467 (518 from close combat and 4949 from ranged)
Total casualties: 1 attackers, 16 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.