Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mangai II 8/6/23

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Battle of Mangai
Part of (rogue)

Date 8/6/2023
Location Mangai
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
152 SF 36 other
Formations
Casualties
17 34


Battle in Mangai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AFelsenbachi Bolt ThrowersMoriaLuria Nova73 SFbox  14443817 hits13 kills10 losses
2AGold ScorpionsLeonidLuria Nova79 SFbox  16554924 hits14 kills7 losses
3DMonsters(Monsters)(rogue)4 otherline  520363 hits10 kills4 losses
4DMonsters(Monsters)(rogue)13 otherline  16150 hits0 kills13 losses
5DMonsters(Monsters)(rogue)3 otherline  455326 hits7 kills3 losses
6DMonsters(Monsters)(rogue)6 otherline  6600 hits0 kills4 losses
7DMonsters(Monsters)(rogue)10 otherline  9500 hits0 kills10 losses


Total:
2 attackers (152 SF)
5 defenders (36 other)
Total combat strengths: 3099 vs. 4200

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Dame Moria Igelfeld is spotted wearing the Forgotten Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
2 (79-S)
    3 (4-M)
4 (13-M)
5 (3-M)
6 (6-M)
7 (10-M)
   


Felsenbachi Bolt Throwers (1) fire on Monsters (4), scoring 306 hits.
Gold Scorpions (2) fire on Monsters (4), scoring 351 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 657
Monsters (7), Monsters (6), Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 788 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 788 (0 from close combat and 788 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (73-S)
2 (79-S)
   3 (4-M)
4 (10-M)
5 (3-M)
6 (6-M)
7 (10-M)
    


Felsenbachi Bolt Throwers (1) fire on Monsters (4), scoring 238 hits.
Gold Scorpions (2) fire on Monsters (7), scoring 773 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1011
Monsters (7), Monsters (6), Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.


Monsters (7) take 928 hits from archer fire, which cause 5 casualties.
Monsters (4) take 286 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1214 (0 from close combat and 1214 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (73-S)
2 (79-S)
  3 (4-M)
4 (9-M)
5 (3-M)
6 (6-M)
7 (5-M)
     


Gold Scorpions (2) fire on Monsters (4), scoring 498 hits.
Felsenbachi Bolt Throwers (1) fire on Monsters (6), scoring 531 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1029
Monsters (3), Monsters (7), Monsters (6), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (6) take 637 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (4) take 598 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1235 (0 from close combat and 1235 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

  1 (73-S)
2 (79-S)
 3 (4-M)
4 (6-M)
5 (3-M)
7 (5-M)
      


Felsenbachi Bolt Throwers (1) fire on Monsters (4), scoring 1284 hits.
Gold Scorpions (2) fire on Monsters (7), scoring 937 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2221
Monsters (3), Monsters (5), Monsters (4) and Monsters (7) advance towards the enemy.


Monsters (4) take 1541 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (7) take 1124 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2665 (0 from close combat and 2665 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 5

  1 (73-S)
2 (79-S)
3 (4-M)
5 (3-M)
       


Felsenbachi Bolt Throwers (1) fire on Monsters (3), scoring 1228 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 2221 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3449
Monsters (5) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (5) score 326 hits on Gold Scorpions (2).
Felsenbachi Bolt Throwers (1) score 230 hits on Monsters (3) (515 before overkill).
Gold Scorpions (2) score 144 hits on Monsters (5) (447 before overkill).
Monsters (3) score 363 hits on Felsenbachi Bolt Throwers (1).
Total close combat hits suffered: Attackers: 689, Defenders: 374 (962 before overkill)

Monsters (5) take 2809 hits (144 in close combat, 2665 from archer fire), which cause 3 casualties, wiping the unit out.
Felsenbachi Bolt Throwers (1) take 363 hits in close combat, which cause 10 casualties.
Gold Scorpions (2) take 326 hits in close combat, which cause 7 casualties.
Monsters (3) take 1704 hits (230 in close combat, 1474 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 689 (689 from close combat and 0 from ranged), Defenders: 4513 (374 from close combat and 4139 from ranged)
Total casualties: 17 attackers, 7 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.