Luria Nova/Campaign Records/Offensive Campaigns/Battle in Mangai 8/11/23

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Battle of Mangai
Part of (rogue)

Date 8/11/2023
Location Mangai
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
42 SF 17 other
Formations
Casualties
0 12


Battle in Mangai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova42 SFwedge  12182199 hits10 kills0 losses
2DMonsters(Monsters)(rogue)13 otherline  12300 hits0 kills8 losses
3DMonsters(Monsters)(rogue)4 otherline  5050 hits0 kills4 losses


Total:
1 attackers (42 SF)
2 defenders (17 other)
Total combat strengths: 1218 vs. 1735

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (42-S)
   2 (13-M)
3 (4-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 472 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 472
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 566 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 566 (0 from close combat and 566 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (42-S)
  2 (9-M)
3 (4-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 415 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 415
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 498 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 498 (0 from close combat and 498 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (42-S)
  3 (4-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 339 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 339
Monsters (3) advance towards the enemy.


Monsters (3) take 407 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 407 (0 from close combat and 407 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

  1 (42-S)
 3 (2-M)
      


Astra Legionnaire (1) fire on Monsters (3), scoring 973 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 973
Monsters (3) advance towards the enemy.


Monsters (3) take 1168 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1168 (0 from close combat and 1168 from ranged)
Total casualties: 0 attackers, 2 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.