Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf II 7/31/23

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Maf
Part of (rogue)

Date 7/31/2023
Location Maf
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
262 MI, 31 Arch, 379 SF 65 other
Formations
no particular formation
Casualties
0 61


Battle in Maf

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Astra Legionnaire Lance Luria Nova 67 SF wedge 1579 2909 9 0
2 A Evoran Rangers Andryr Luria Nova 31 Arch box 423 661 2 0
3 A Felsenbachi Bolt Throwers Moria Luria Nova 73 SF box 1663 2725 8 0
4 A Gold Scorpions Leonid Luria Nova 79 SF box 1852 3499 11 0
5 A Hellers Rojak Luria Nova 28 SF line 614 626 1 0
6 A Jenassaries Jenas Luria Nova 60 SF box 1456 3021 9 0
7 A The End Samson Luria Nova 72 SF line 1514 1502 4 0
8 A Tide Reavers Tybalt Luria Nova 100 MI box 987 1057 3 0
9 A Winged Phalanx Njal Luria Nova 162 MI box 1580 1918 5 0
10 D Monsters (Monsters) (rogue) 12 other line 1450 0 0 12
11 D Monsters (Monsters) (rogue) 5 other line 550 0 0 5
12 D Monsters (Monsters) (rogue) 14 other line 1690 0 0 14
13 D Monsters (Monsters) (rogue) 11 other line 1310 0 0 11
14 D Monsters (Monsters) (rogue) 5 other line 560 0 0 5
15 D Monsters (Monsters) (rogue) 18 other line 2020 0 0 14


Total:
9 attackers (262 MI, 31 Arch, 379 SF)
6 defenders (65 other)
Total combat strengths: 11668 vs. 7580

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Earl Tybalt Tideweaver is spotted wearing the Cursed Ring.
Dame Moria Igelfeld is spotted wearing the Forgotten Ring.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
   10 (12-M)
13 (11-M)
15 (18-M)
11 (5-M)
12 (14-M)
14 (5-M)
  


Astra Legionnaire (1) fire on Monsters (15), scoring 598 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (10), scoring 285 hits.
Tide Reavers (8) move closer to get better shots.
Winged Phalanx (9) move closer to get better shots.
The End (7) fire on Monsters (13), scoring 174 hits.
Evoran Rangers (2) fire on Monsters (13), scoring 112 hits.
Hellers (5) fire on Monsters (15), scoring 54 hits.
Jenassaries (6) fire on Monsters (10), scoring 526 hits.
Gold Scorpions (4) fire on Monsters (15), scoring 449 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2198
Monsters (11), Monsters (15), Monsters (14), Monsters (12), Monsters (10) and Monsters (13) advance towards the enemy.


Monsters (15) take 1321 hits from archer fire, which cause 5 casualties.
Monsters (10) take 973 hits from archer fire, which cause 4 casualties.
Monsters (13) take 343 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2637 (0 from close combat and 2637 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
 10 (8-M)
13 (9-M)
15 (13-M)
11 (5-M)
12 (14-M)
14 (5-M)
   


Astra Legionnaire (1) fire on Monsters (15), scoring 503 hits.
Evoran Rangers (2) fire on Monsters (13), scoring 140 hits.
Winged Phalanx (9) fire on Monsters (10), scoring 405 hits.
The End (7) fire on Monsters (13), scoring 399 hits.
Tide Reavers (8) fire on Monsters (15), scoring 425 hits.
Gold Scorpions (4) fire on Monsters (10), scoring 1459 hits.
Hellers (5) fire on Monsters (13), scoring 164 hits.
Jenassaries (6) fire on Monsters (15), scoring 921 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (13), scoring 1004 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5420
Monsters (11), Monsters (14), Monsters (10), Monsters (13), Monsters (15) and Monsters (12) advance towards the enemy.


Monsters (10) take 2237 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (13) take 2048 hits from archer fire, which cause 9 casualties, wiping the unit out.
Monsters (15) take 2219 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6504 (0 from close combat and 6504 from ranged)
Total casualties: 0 attackers, 26 defenders

Turn No. 3

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
 11 (5-M)
12 (14-M)
14 (5-M)
    


Gold Scorpions (4) fire on Monsters (11), scoring 773 hits.
Hellers (5) fire on Monsters (11), scoring 280 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (11), scoring 695 hits.
The End (7) fire on Monsters (11), scoring 554 hits.
Evoran Rangers (2) fire on Monsters (11), scoring 235 hits.
Winged Phalanx (9) fire on Monsters (11), scoring 706 hits.
Tide Reavers (8) fire on Monsters (11), scoring 352 hits.
Astra Legionnaire (1) fire on Monsters (11), scoring 796 hits.
Jenassaries (6) fire on Monsters (11), scoring 810 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5201
Monsters (11), Monsters (14) and Monsters (12) advance towards the enemy.


Monsters (11) take 6241 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6241 (0 from close combat and 6241 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

 5 (28-S)
7 (72-S)
1 (67-S)
2 (31-A)
3 (73-S)
4 (79-S)
6 (60-S)
8 (100-M)
9 (162-M)
 12 (14-M)
14 (5-M)
     


Astra Legionnaire (1) fire on Monsters (12), scoring 1012 hits.
Evoran Rangers (2) fire on Monsters (14), scoring 174 hits.
Tide Reavers (8) fire on Monsters (14), scoring 280 hits.
Hellers (5) fire on Monsters (12), scoring 128 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (14), scoring 741 hits.
Gold Scorpions (4) fire on Monsters (12), scoring 818 hits.
Jenassaries (6) fire on Monsters (14), scoring 764 hits.
The End (7) fire on Monsters (12), scoring 375 hits.
Winged Phalanx (9) fire on Monsters (12), scoring 807 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5099
Monsters (12) and Monsters (14) advance towards the enemy.


Monsters (12) take 3768 hits from archer fire, which cause 14 casualties, wiping the unit out.
Monsters (14) take 2351 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6119 (0 from close combat and 6119 from ranged)
Total casualties: 0 attackers, 19 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.