Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf II 5/22/22
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
182 Inf, 132 SF | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
10 | 15 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 182 Inf | box | 1918 | 407 hits | 2 kills | 10 losses | |
2 | A | Fontanese Freebooters | Ciarghuala | Luria Nova | 132 SF | box | 2462 | 2928 hits | 11 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1295 | 0 hits | 0 kills | 10 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 580 | 497 hits | 10 kills | 5 losses |
Total:
2 attackers (182 Inf, 132 SF)
2 defenders (15 other)
Total combat strengths: 4380 vs. 1875
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (182-I) | 2 (132-S) | 3 (10-M) 4 (5-M) |
Fontanese Freebooters (2) fire on Monsters (3), scoring 946 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 946
Blades of Conquest (1) advance towards the enemy.
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 1135 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1135 (0 from close combat and 1135 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (182-I) 2 (132-S) | 3 (5-M) 4 (5-M) |
Fontanese Freebooters (2) fire on Monsters (3), scoring 1263 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1263
Blades of Conquest (1) advance towards the enemy.
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1516 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1516 (0 from close combat and 1516 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
2 (132-S) | 1 (182-I) | 4 (5-M) |
Fontanese Freebooters (2) fire on Monsters (4), scoring 719 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 719
Blades of Conquest (1) advance towards the enemy.
Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 1):
Blades of Conquest (1) score 407 hits on Monsters (4) (1628 before overkill).
Monsters (4) score 497 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 497, Defenders: 407 (1628 before overkill)
Blades of Conquest (1) take 497 hits in close combat, which cause 10 casualties.
Monsters (4) take 1270 hits (407 in close combat, 863 from archer fire), which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 497 (497 from close combat and 0 from ranged), Defenders: 1270 (407 from close combat and 863 from ranged)
Total casualties: 10 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.